6 research outputs found
Selfies of Ill Health: Online Autopathographic Photography and the Dramaturgy of the Everyday
Autonomy, Heteronomy, and Representations of Illness in Digital Games
Starting from essential concepts of medical ethics, this article focuses on how
constructions of somatic and mental illnesses in digital games tie in with ideas
of autonomy and heteronomy. Distinguishing between disease, illness, and
sickness, we argue that digital games negotiate autonomy/heteronomy on the
level of narrative, esthetics, and gameplay structure. Three games then serve
as analytical examples: Outlast (Red Barrels 2013), Depression Quest (The
Quinnspiracy 2013) and Red Dead Redemption 2 (Rockstar Games 2018)