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1 research outputs found
A visual interaction cue framework from video game environments for augmented reality
Author
Annecy Ubisoft
Avery B.
+26 more
Boston K
Edmonton BioWare
Entertainment Blizzard
Entertainment Blizzard
Games Guerilla
Games Visceral
Georgia Tech Research Corporation
Gibson James J.
Grasset Raphael
Ico Team
Jørgensen Kristine
Livingston Mark A.
Montreal Eidos
Navigation In-Store
Norman Donald A.
Peacocke M.
Projekt CD
Quebec Ubisoft
Reitmayr Gerhard
Salomoni P.
Schell Jesse
Studios Bethesda Game
Studios Halfbrick
Team SUPERHOT
Toybox Terrible
Valve Corporation
Publication venue
ACM
Publication date
01/04/2018
Field of study
No full text
Crossref
Institutional Knowledge at Singapore Management University