186 research outputs found
Interactive calculation procedure for supersonic flows
An interactive procedure was developed for supersonic viscous flows that can be used for either two-dimensional or axisymmetric configurations. The procedure is directed to supersonic internal flows as well as those supersonic external flows that require consideration of mutual interaction between the outer flow and the boundary layer flow. The flow field is divided into two regions: an inner region which is highly viscous and mostly subsonic and an outer region where the flow is supersonic and in which viscous effects are small but not negligible. For the outer region a numerical solution is obtained by applying the method of characteristics to a system of equations which includes viscous and conduction transport terms only normal to the streamlines. The inner region is treated by a system of equations of the boundary layer type that includes higher order effects such as longitudinal and transverse curvature and normal pressure gradients. These equations are coupled and solved simultaneously in the physical coordinates by using an implicit finite difference scheme. This system can also be used to calculate laminar and turbulent boundary layers using a scalar eddy viscosity concept
Utilizing gravity in movement-based games and play
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.
Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements
Quantitative Nanostructure−Activity Relationship Modeling
Evaluation of biological effects, both desired and undesired, caused by Manufactured NanoParticles (MNPs) is of critical importance for nanotechnology. Experimental studies, especially toxicological, are time-consuming, costly, and often impractical, calling for the development of efficient computational approaches capable of predicting biological effects of MNPs. To this end, we have investigated the potential of cheminformatics methods such as Quantitative Structure – Activity Relationship (QSAR) modeling to establish statistically significant relationships between measured biological activity profiles of MNPs and their physical, chemical, and geometrical properties, either measured experimentally or computed from the structure of MNPs. To reflect the context of the study, we termed our approach Quantitative Nanostructure-Activity Relationship (QNAR) modeling. We have employed two representative sets of MNPs studied recently using in vitro cell-based assays: (i) 51 various MNPs with diverse metal cores (PNAS, 2008, 105, pp 7387–7392) and (ii) 109 MNPs with similar core but diverse surface modifiers (Nat. Biotechnol., 2005, 23, pp 1418–1423). We have generated QNAR models using machine learning approaches such as Support Vector Machine (SVM)-based classification and k Nearest Neighbors (kNN)-based regression; their external prediction power was shown to be as high as 73% for classification modeling and R2 of 0.72 for regression modeling. Our results suggest that QNAR models can be employed for: (i) predicting biological activity profiles of novel nanomaterials, and (ii) prioritizing the design and manufacturing of nanomaterials towards better and safer products
Linear Bellman combination for control of character animation
Controllers are necessary for physically-based synthesis of character animation. However, creating controllers requires either manual tuning or expensive computer optimization. We introduce linear Bellman combination as a method for reusing existing controllers. Given a set of controllers for related tasks, this combination creates a controller that performs a new task. It naturally weights the contribution of each component controller by its relevance to the current state and goal of the system. We demonstrate that linear Bellman combination outperforms naive combination often succeeding where naive combination fails. Furthermore, this combination is provably optimal for a new task if the component controllers are also optimal for related tasks. We demonstrate the applicability of linear Bellman combination to interactive character control of stepping motions and acrobatic maneuvers.Singapore-MIT GAMBIT Game LabNational Science Foundation (U.S.) (Grant 2007043041)National Science Foundation (U.S.) (Grant CCF-0810888)Adobe SystemsPixar (Firm
Efficient Explicit Constructions of Multipartite Secret Sharing Schemes
Multipartite secret sharing schemes are those having a multipartite access structure, in which the set of participants is divided into several parts and all participants in the same part play an equivalent role. Secret sharing schemes for multipartite access structures have received considerable attention due to the fact that multipartite secret sharing can be seen as a natural and useful generalization of threshold secret sharing.
This work deals with efficient and explicit constructions of ideal multipartite secret sharing schemes, while most of the known constructions are either inefficient or randomized. Most ideal multipartite secret sharing schemes in the literature can be classified as either hierarchical or compartmented. The main results are the constructions for ideal hierarchical access structures, a family that contains every ideal hierarchical access structure as a particular case such as the disjunctive hierarchical threshold access structure and the conjunctive hierarchical threshold access structure, the constructions for three families of compartmented access structures, and the constructions for two families compartmented access structures with compartments.
On the basis of the relationship between multipartite secret sharing schemes, polymatroids, and matroids, the problem of how to construct a scheme realizing a multipartite access structure can be transformed to the problem of how to find a representation of a matroid from a presentation of its associated polymatroid. In this paper, we give efficient algorithms to find representations of the matroids associated to several families of multipartite access structures. More precisely, based on know results about integer polymatroids, for each of those families of access structures above, we give an efficient method to find a representation of the integer polymatroid over some finite field, and then over some finite extension of that field, we give an efficient method to find a presentation of the matroid associated to the integer polymatroid. Finally, we construct ideal linear schemes realizing those families of multipartite access structures by efficient methods
Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning
We investigate whether Deep Reinforcement Learning (Deep RL) is able to
synthesize sophisticated and safe movement skills for a low-cost, miniature
humanoid robot that can be composed into complex behavioral strategies in
dynamic environments. We used Deep RL to train a humanoid robot with 20
actuated joints to play a simplified one-versus-one (1v1) soccer game. We first
trained individual skills in isolation and then composed those skills
end-to-end in a self-play setting. The resulting policy exhibits robust and
dynamic movement skills such as rapid fall recovery, walking, turning, kicking
and more; and transitions between them in a smooth, stable, and efficient
manner - well beyond what is intuitively expected from the robot. The agents
also developed a basic strategic understanding of the game, and learned, for
instance, to anticipate ball movements and to block opponent shots. The full
range of behaviors emerged from a small set of simple rewards. Our agents were
trained in simulation and transferred to real robots zero-shot. We found that a
combination of sufficiently high-frequency control, targeted dynamics
randomization, and perturbations during training in simulation enabled
good-quality transfer, despite significant unmodeled effects and variations
across robot instances. Although the robots are inherently fragile, minor
hardware modifications together with basic regularization of the behavior
during training led the robots to learn safe and effective movements while
still performing in a dynamic and agile way. Indeed, even though the agents
were optimized for scoring, in experiments they walked 156% faster, took 63%
less time to get up, and kicked 24% faster than a scripted baseline, while
efficiently combining the skills to achieve the longer term objectives.
Examples of the emergent behaviors and full 1v1 matches are available on the
supplementary website.Comment: Project website: https://sites.google.com/view/op3-socce
Lipidoid-Coated Iron Oxide Nanoparticles for Efficient DNA and siRNA delivery
The safe, targeted and effective delivery of gene therapeutics remains a significant barrier to their broad clinical application. Here we develop a magnetic nucleic acid delivery system composed of iron oxide nanoparticles and cationic lipid-like materials termed lipidoids. Coated nanoparticles are capable of delivering DNA and siRNA to cells in culture. The mean hydrodynamic size of these nanoparticles was systematically varied and optimized for delivery. While nanoparticles of different sizes showed similar siRNA delivery efficiency, nanoparticles of 50–100 nm displayed optimal DNA delivery activity. The application of an external magnetic field significantly enhanced the efficiency of nucleic acid delivery, with performance exceeding that of the commercially available lipid-based reagent, Lipofectamine 2000. The iron oxide nanoparticle delivery platform developed here offers the potential for magnetically guided targeting, as well as an opportunity to combine gene therapy with MRI imaging and magnetic hyperthermia.National Heart, Lung, and Blood InstituteNational Institutes of Health (U.S.) (Program of Excellence in Nanotechnology (PEN) Award, Contract #HHSN268201000045C
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