132 research outputs found

    Learning to Navigate Cloth using Haptics

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    We present a controller that allows an arm-like manipulator to navigate deformable cloth garments in simulation through the use of haptic information. The main challenge of such a controller is to avoid getting tangled in, tearing or punching through the deforming cloth. Our controller aggregates force information from a number of haptic-sensing spheres all along the manipulator for guidance. Based on haptic forces, each individual sphere updates its target location, and the conflicts that arise between this set of desired positions is resolved by solving an inverse kinematic problem with constraints. Reinforcement learning is used to train the controller for a single haptic-sensing sphere, where a training run is terminated (and thus penalized) when large forces are detected due to contact between the sphere and a simplified model of the cloth. In simulation, we demonstrate successful navigation of a robotic arm through a variety of garments, including an isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two baseline controllers: one without haptics and another that was trained based on large forces between the sphere and cloth, but without early termination.Comment: Supplementary video available at https://youtu.be/iHqwZPKVd4A. Related publications http://www.cc.gatech.edu/~karenliu/Robotic_dressing.htm

    Human-like Energy Management Based on Deep Reinforcement Learning and Historical Driving Experiences

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    Development of hybrid electric vehicles depends on an advanced and efficient energy management strategy (EMS). With online and real-time requirements in mind, this article presents a human-like energy management framework for hybrid electric vehicles according to deep reinforcement learning methods and collected historical driving data. The hybrid powertrain studied has a series-parallel topology, and its control-oriented modeling is founded first. Then, the distinctive deep reinforcement learning (DRL) algorithm, named deep deterministic policy gradient (DDPG), is introduced. To enhance the derived power split controls in the DRL framework, the global optimal control trajectories obtained from dynamic programming (DP) are regarded as expert knowledge to train the DDPG model. This operation guarantees the optimality of the proposed control architecture. Moreover, the collected historical driving data based on experienced drivers are employed to replace the DP-based controls, and thus construct the human-like EMSs. Finally, different categories of experiments are executed to estimate the optimality and adaptability of the proposed human-like EMS. Improvements in fuel economy and convergence rate indicate the effectiveness of the constructed control structure.Comment: 8 pages, 10 figure

    SayTap: Language to Quadrupedal Locomotion

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    Large language models (LLMs) have demonstrated the potential to perform high-level planning. Yet, it remains a challenge for LLMs to comprehend low-level commands, such as joint angle targets or motor torques. This paper proposes an approach to use foot contact patterns as an interface that bridges human commands in natural language and a locomotion controller that outputs these low-level commands. This results in an interactive system for quadrupedal robots that allows the users to craft diverse locomotion behaviors flexibly. We contribute an LLM prompt design, a reward function, and a method to expose the controller to the feasible distribution of contact patterns. The results are a controller capable of achieving diverse locomotion patterns that can be transferred to real robot hardware. Compared with other design choices, the proposed approach enjoys more than 50% success rate in predicting the correct contact patterns and can solve 10 more tasks out of a total of 30 tasks. Our project site is: https://saytap.github.io

    Continuous Versatile Jumping Using Learned Action Residuals

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    Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal robots. The core of our framework is a stance controller, which combines a manually designed acceleration controller with a learned residual policy. As the acceleration controller warm starts policy for efficient training, the trained policy overcomes the limitation of the acceleration controller and improves the jumping stability. In addition, a low-level whole-body controller converts the body pose command from the stance controller to motor commands. After training in simulation, our framework can be deployed directly to the real robot, and perform versatile, continuous jumping motions, including omni-directional jumps at up to 50cm high, 60cm forward, and jump-turning at up to 90 degrees. Please visit our website for more results: https://sites.google.com/view/learning-to-jump.Comment: To be presented at L4DC 202
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