8 research outputs found
Gamifying Childrenâs Linguistic Intelligence With the Duolingo App: A Case Study From Indonesia
This chapter discusses the use of Duolingo App to enhance childrenâs linguistic intelligence. Linguistic
intelligence is expertise in applying vocabularies effectively and efficiently. Duolingo is an application
based on the Android platform which helps children mastering other languages that they can practice
speaking, reading, listening, and writing through a play. Children in early childhood are in the period
of âplayingâ spontaneously. They will do activities of playing without any instruction from others. The
activity of playing naturally will stimulate the aspects of linguistic and symbolic that this development
is closely related to learning to speak by involving the ability to vocalize. The use of this application
will implement toward gamification method. Gamification uses game-based mechanics, aesthetics, and
game thinking to engage people, motivate action, promote learning, and solve problems. This chapter
provides an illustration that gamification can be used specifically in stimulating linguistic intelligence
based on a case study in Indonesi
A Proposal for Mapping IT Professionals' Competence Supported by Multiple Intelligences Theory
Architecture for an Adaptive and Intelligent Tutoring System that Considers the Learner's Multiple Intelligences
J/psi pi0 and e+ e- exclusive production in proton-antiproton annihilation
We have measured the non resonant production cross section for the processes p pbar >> J/psi pizero and p pbar >> e+ e- at center of mass energies around 3.5 GeV. We found evidence for a resonance af mass 3525.2 and width <1.1 MeV that we identify with the state hc (1P1) of charmoniu
Proton electromagnetic form factors in the time like region from 8.9 to 13.0 GeV2
Cross sections for the reaction ppâe+e- have been measured at s=8.9, 12.4, and 13.0 GeV2. The cross sections have been analyzed to obtain the proton electromagnetic form factors in the timelike region