967 research outputs found
An Introduction to the Business Game Flowers for the World
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game Flowers for the World (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as analysis and design, database development, and advanced programming, as well as Masters-level courses on the strategic use of information systems. Examples of how experiences from the game can be used to support later learning and discussion is provided
Pre-processing for approximate Bayesian computation in image analysis
Most of the existing algorithms for approximate Bayesian computation (ABC)
assume that it is feasible to simulate pseudo-data from the model at each
iteration. However, the computational cost of these simulations can be
prohibitive for high dimensional data. An important example is the Potts model,
which is commonly used in image analysis. Images encountered in real world
applications can have millions of pixels, therefore scalability is a major
concern. We apply ABC with a synthetic likelihood to the hidden Potts model
with additive Gaussian noise. Using a pre-processing step, we fit a binding
function to model the relationship between the model parameters and the
synthetic likelihood parameters. Our numerical experiments demonstrate that the
precomputed binding function dramatically improves the scalability of ABC,
reducing the average runtime required for model fitting from 71 hours to only 7
minutes. We also illustrate the method by estimating the smoothing parameter
for remotely sensed satellite imagery. Without precomputation, Bayesian
inference is impractical for datasets of that scale.Comment: 5th IMS-ISBA joint meeting (MCMSki IV
Bayesian quantification for coherent anti-Stokes Raman scattering spectroscopy
We propose a Bayesian statistical model for analyzing coherent anti-Stokes
Raman scattering (CARS) spectra. Our quantitative analysis includes statistical
estimation of constituent line-shape parameters, underlying Raman signal,
error-corrected CARS spectrum, and the measured CARS spectrum. As such, this
work enables extensive uncertainty quantification in the context of CARS
spectroscopy. Furthermore, we present an unsupervised method for improving
spectral resolution of Raman-like spectra requiring little to no \textit{a
priori} information. Finally, the recently-proposed wavelet prism method for
correcting the experimental artefacts in CARS is enhanced by using
interpolation techniques for wavelets. The method is validated using CARS
spectra of adenosine mono-, di-, and triphosphate in water, as well as,
equimolar aqueous solutions of D-fructose, D-glucose, and their disaccharide
combination sucrose
Flowers For The World: Developing a Business Game to Support the Teaching of IS Concepts
One of the key problems in teaching fundamental concepts in information systems is how to ground the theory in experiences that the students can relate to. To overcome this problem, a business game called Flowers For The World has been developed and used across a wide variety of IS courses. This paper will describe the game and the result of using it for a 300-level course in analysis and design. The possibility exists that the game could be developed to provide a common business foundation across all business school curricula
Prepare your mind for learning
The learning process must evolve and expand throughout one\u27s IT career. Most would agree that\u27s often easier said than done. Here are some ways professionals can overcome mental blocks that may prevent learning
Clarifying the Role of Self-Efficacy and Metacognition as Indicators of Learning: Construct Development and Test
We propose extending our understanding of self-efficacy by comparing self-efficacy with a related construct called metacognition. Metacognition involves the monitoring and control of one\u27s thought processes and is often related, as is self-efficacy, to performance on a task. We develop an instrument that attempts to measure both self-efficacy and metacognition with respect to one\u27s performance on a test covering declarative and procedural knowledge (knowing that, and knowing how) of DFDs and ERDs. With data collected from a sample of 124 students, we use partial least squares (PLS) to show that self-efficacy and metacognition are distinct yet related constructs. While self-efficacy is a predictor of both declarative and procedural knowledge, metacognition is only related to procedural knowledge. We discuss the implications of these results and suggest further research is needed to compare and contrast the role of these constructs in assessing learning outcomes
Comparing Self-Efficacy and Metacognition as Indicators of Performance
We report the results of a pilot study that compared the computer self-efficacy construct with metacognition. While self-efficacy is primarily affective and refers to one’s beliefs about one’s ability to perform a task, metacognition is primarily cognitive and refers to one’s thoughts about one’s ability to perform a task. Given their similarity, both have been used as surrogate measures of knowledge or skill. We developed an instrument to measure both constructs and applied the instrument to a set of MIS students taking an Analysis and Design course. Factor analysis produced a five-factor model, with metacognition factoring out as a unidimensional scale. Implications for further research are discussed
The architectures of media power: editing, the newsroom, and urban public space
This paper considers the relation of the newsroom and the city as a lens into the more general relation of production spaces and mediated publics. Leading theoretically from Lee and LiPuma’s (2002) notion of ‘cultures of circulation’, and drawing on an ethnography of the Toronto Star, the paper focuses on how media forms circulate and are enacted through particular practices and material settings. With its attention to the urban milieus and orientations of media organizations, this paper exhibits both affinities with but also differences to current interests in the urban architectures of media, which describe and theorize how media get ‘built into’ the urban experience more generally. In looking at editing practices situated in the newsroom, an emphasis is placed on the phenomenological appearance of media forms both as objects for material assembly as well as more abstracted subjects of reflexivity, anticipation and purposiveness. Although this is explored with detailed attention to the settings of the newsroom and the city, the paper seeks to also provide insight into the more general question of how publicness is material shaped and sited
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