1,843 research outputs found

    On the Power Spectrum Density of Gamma Ray Bursts

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    Gamma ray bursts (GRBs) are known to have short-time variability and power-law behavior with the index -1.67 in the power spectrum density. Reanalyzing the expanded data, we have found a) the power-law comes from the global profile of the burst and not from the self-similar shots nor rapid fluctuations in the luminosity profile. b) The power indices vary from burst to burst and the value -1.67 is given simply as the mean value of the distribution; there is no systematic correlation among GRBs to yield the power law.Comment: 10 pages, 4 figures, submitted to ApJ Letter

    NMR relaxation of quantum spin chains in magnetic fields

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    We investigate NMR relaxation rates 1/T_1 of quantum spin chains in magnetic fields. Universal properties for the divergence behavior of 1/T_1 are obtained in the Tomonaga-Luttinger-liquid state. The results are discussed in comparison with experimental results.Comment: 5 pages, 3 figure

    森林管理インセンティブプログラムに経済的インセンティブは本当に有効か? 久万林業活性化プロジェクトの再契約に関する私有林所有者の意思決定を事例とした検証

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    近年、私有林における森林保全や持続可能な林業を目指した自発的インセンティブプログラムが注目を集めている。欧米では、私有林所有者のプログラムへの参加行動に関する研究が盛んに行われている。プログラム参加者の再契約行動を理解することは、長期的な保全や持続的な管理を達成するために重要である。しかしながら、再契約行動に関する研究は世界的に数少ない。そこで本論文では、再契約行動に関する理論分析と、愛媛県久万高原町における「久万林業活性化プロジェクト」の契約者データを用いた計量分析を行った。その結果、契約期間中に森林の共同管理が実際に実施された契約者の方が、再契約する確率が高くなることが示された

    The Random Bit Complexity of Mobile Robots Scattering

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    We consider the problem of scattering nn robots in a two dimensional continuous space. As this problem is impossible to solve in a deterministic manner, all solutions must be probabilistic. We investigate the amount of randomness (that is, the number of random bits used by the robots) that is required to achieve scattering. We first prove that nlognn \log n random bits are necessary to scatter nn robots in any setting. Also, we give a sufficient condition for a scattering algorithm to be random bit optimal. As it turns out that previous solutions for scattering satisfy our condition, they are hence proved random bit optimal for the scattering problem. Then, we investigate the time complexity of scattering when strong multiplicity detection is not available. We prove that such algorithms cannot converge in constant time in the general case and in o(loglogn)o(\log \log n) rounds for random bits optimal scattering algorithms. However, we present a family of scattering algorithms that converge as fast as needed without using multiplicity detection. Also, we put forward a specific protocol of this family that is random bit optimal (nlognn \log n random bits are used) and time optimal (loglogn\log \log n rounds are used). This improves the time complexity of previous results in the same setting by a logn\log n factor. Aside from characterizing the random bit complexity of mobile robot scattering, our study also closes its time complexity gap with and without strong multiplicity detection (that is, O(1)O(1) time complexity is only achievable when strong multiplicity detection is available, and it is possible to approach it as needed otherwise)

    Rendezvous of Two Robots with Constant Memory

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    We study the impact that persistent memory has on the classical rendezvous problem of two mobile computational entities, called robots, in the plane. It is well known that, without additional assumptions, rendezvous is impossible if the entities are oblivious (i.e., have no persistent memory) even if the system is semi-synchronous (SSynch). It has been recently shown that rendezvous is possible even if the system is asynchronous (ASynch) if each robot is endowed with O(1) bits of persistent memory, can transmit O(1) bits in each cycle, and can remember (i.e., can persistently store) the last received transmission. This setting is overly powerful. In this paper we weaken that setting in two different ways: (1) by maintaining the O(1) bits of persistent memory but removing the communication capabilities; and (2) by maintaining the O(1) transmission capability and the ability to remember the last received transmission, but removing the ability of an agent to remember its previous activities. We call the former setting finite-state (FState) and the latter finite-communication (FComm). Note that, even though its use is very different, in both settings, the amount of persistent memory of a robot is constant. We investigate the rendezvous problem in these two weaker settings. We model both settings as a system of robots endowed with visible lights: in FState, a robot can only see its own light, while in FComm a robot can only see the other robot's light. We prove, among other things, that finite-state robots can rendezvous in SSynch, and that finite-communication robots are able to rendezvous even in ASynch. All proofs are constructive: in each setting, we present a protocol that allows the two robots to rendezvous in finite time.Comment: 18 pages, 3 figure
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