238 research outputs found
An Efficient ΣΔ-STAP Detector for Radar Seeker using RPCA Post-processing
Adaptive detection of moving targets in sea clutter environment is considered as one of the crucial tasks for radar seekers. Due to the severe spreading of the sea clutter spectrum, the ability of space-time adaptive processing with sum and difference beams (ΣΔ-STAP) algorithms to suppress the sea clutter is very limited. This paper, investigated the low-rank property of the range-Doppler data matrix according to the eigenvalue distribution from the eigen spectrum, and proposed an efficient ΣΔ-STAP detector based on the robust principle component analysis (RPCA) algorithm to detect moving targets, which meets the low-rank matrix recovery conditions. The proposed algorithm first adopts ΣΔ-STAP algorithm to preprocess the sea clutter, then separates the sparse matrix of target component from the range-Doppler data matrix through the RPCA algorithm, and finally, effectively detects moving targets in the range-Doppler plane. Simulation results demonstrate the effectiveness and robustness of the proposed algorithm in the low signal-to-noise ratio scenarios.Defence Science Journal, Vol. 64, No. 4, July 2014, pp. 344-349, DOI:http://dx.doi.org/10.14429/dsj.64.486
Federated Learning over a Wireless Network: Distributed User Selection through Random Access
User selection has become crucial for decreasing the communication costs of
federated learning (FL) over wireless networks. However, centralized user
selection causes additional system complexity. This study proposes a network
intrinsic approach of distributed user selection that leverages the radio
resource competition mechanism in random access. Taking the carrier sensing
multiple access (CSMA) mechanism as an example of random access, we manipulate
the contention window (CW) size to prioritize certain users for obtaining radio
resources in each round of training. Training data bias is used as a target
scenario for FL with user selection. Prioritization is based on the distance
between the newly trained local model and the global model of the previous
round. To avoid excessive contribution by certain users, a counting mechanism
is used to ensure fairness. Simulations with various datasets demonstrate that
this method can rapidly achieve convergence similar to that of the centralized
user selection approach
DBQ-SSD: Dynamic Ball Query for Efficient 3D Object Detection
Many point-based 3D detectors adopt point-feature sampling strategies to drop
some points for efficient inference. These strategies are typically based on
fixed and handcrafted rules, making difficult to handle complicated scenes.
Different from them, we propose a Dynamic Ball Query (DBQ) network to
adaptively select a subset of input points according to the input features, and
assign the feature transform with suitable receptive field for each selected
point. It can be embedded into some state-of-the-art 3D detectors and trained
in an end-to-end manner, which significantly reduces the computational cost.
Extensive experiments demonstrate that our method can reduce latency by 30%-60%
on KITTI and Waymo datasets. Specifically, the inference speed of our detector
can reach 162 FPS and 30 FPS with negligible performance degradation on KITTI
and Waymo datasets, respectively
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