36 research outputs found
<p>Active Learning Through Toy Design and Development</p>
This article presents an initiative that is based on active learning pedagogy by
engaging elementary and middle school students in the toy design and development field.
The case study presented in this article is about student learning experiences during
their participation in the TOYchallenge National Toy Design Competition. Students
followed the product development process to design and realize toys. They started with
marketing surveys and conception, and then followed through by making prototypes to
realize these designs. The experience generated an engaging and fun learning environment
that promoted higher level, divergent, and creative thought processes—an effort that is
needed in today’s climate of increased attention on STEM education. Collection of two
years of student work is included within this study to depict both the students’ work
and their perceptions toward this work.</jats:p
