23 research outputs found
The impact of video-based practice on the development of elite youth footballers
Whilst video is increasingly recognized and utilized within elite sport settings as an appropriate medium for delivering information about performance (MacRae, Miller-Perrin, & Tinberg, 2003), the exact role of the video as a development tool within youth football remains unclear (Groom, Cushion & Nelson, 2011). It is argued that further research is needed which is grounded in the day-to-day realities of the players, coaches and practitioners using video to develop players for senior football. Drawing from a wide range of scientific disciplines, the term ‘video-based practice’ is employed throughout this research to represent the overall activities and processes surrounding video delivery in youth football settings. The main aim of this research project was to gain an in-depth understanding of video-based practice within elite youth football.
Mixed-methods were undertaken to tackle these applied research questions. Forming a two-part investigation, study one focused on developing an understanding the perspectives of the key participants in the VFB process within youth football. Interviews were conducted with eleven coaches and twelve players currently based with elite youth football environments. A thematic content analysis yielded rich data pertaining to their perceptions of the factors involved in the delivery of video feedback within youth football. In study 1a with coaches, 421 distinct raw-data quotes were abstracted into 111 lower-order themes, and 17 higher-order themes; while in study 1b with players, 490 distinct raw-data quotes were abstracted into 104 lower-order themes, and 16 higher-order themes. These higher order themes were grouped together under three general dimensions. These focused on (i) the psychological processes engaged during delivery, (ii) the impact of using different delivery strategies, and (iii) the impact of the delivery climate surrounding video-
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based practice. Whilst a broad range of common themes were identified, the findings also highlighted differences in the way coaches and players perceived the VFB delivery process. In the second part of this research, the emphasis shifted from exploring the factors influencing delivery, to directly exploring their impact from within elite youth football settings. In study two, an ‘individual-focused’ video intervention – based on the tenets of self-modeling theory - was delivered to five players within a single-case design to explore its effect on subcomponents of performance and selected psychological variables during a competitive football season. The findings were mixed. Whilst positive changes were observed on certain subcomponents of performance for three of the four players who received the video intervention, the findings showed that no impact was observed for other subcomponents. The findings also highlight the potential mediating influence of a number of psychological variables in the video-performance relationship, including self-efficacy, affect, imagery and motivation.
Finally, in study three, a two-year narrative-based reflective piece is presented of the principal researchers’ experiences working as an practitioner within video-based practice within an elite professional youth football setting. Using reflective journals and observations in the field, a number of practical, philosophical and ethical issues were explored through the perspective of the coach-practitioner relationship. Overall, the findings of this thesis reveal the central importance of psychological factors in influencing the effectiveness of video-based practice in youth football, and suggest that the skill and expertise of the Sport Psychologist may add significant value to video-based practice alongside the coach and performance analysis practitioner
No place to hide: Football players' and coaches' perceptions of the psychological factors influencing video feedback
2017 © Association for Applied Sport PsychologyThe purpose of this two-part study was to examine the role of psychological factors within the delivery of video feedback in elite youth football. Interviews were conducted with 11 coaches and 12 players. A thematic content analysis yielded data relating to three general dimensions: (a) the psychological responses engaged during delivery; (b) the impact of using a range of delivery strategies; and (c) the impact of the delivery climate surrounding practice. The findings suggest that a greater appreciation of these factors would add significant value to the way coaches, sport scientists, and athletes currently use video technology for performance enhancement
Raising the participation age in historical perspective : Policy learning from the past?
The raising of the participation age (RPA) to 17 in 2013 and 18 in 2015 marks a historic expansion of compulsory education. Despite the tendency of New Labour governments to eschew historical understanding and explanation, RPA was conceived with the benefit of an analysis of previous attempts to extend compulsion in schooling. This paper assesses the value of a historical understanding of education policy. The period from inception to the projected implementation of RPA is an extended one which has crossed over the change of government, from Labour to Coalition, in 2010. The shifting emphases and meanings of RPA are not simply technical issues but connect to profound historical and social changes. An analysis of the history of the raising of the school leaving age reveals many points of comparison with the contemporary situation. In a number of key areas it is possible to gain insights into the ways in which the study of the past can help to comprehend the present: the role of human capital, the structures of education, in curriculum development and in terms of preparations for change
A pre-match video self-modeling intervention in elite youth football
In this study, a self-modelling video intervention was delivered to four elite youth soccer players over 13 weeks of the competitive soccer season. A multiple-baseline, repeated measures single-subject design was used to explore the impact of the intervention on subcomponents of soccer performance and psychological variables, including self-efficacy and positive/negative affect. Statistical analysis indicated that there were significant changes between pre- and post-intervention scores for two players (1 & 3) on three subcomponents of performance (turns, headers and tackles). The findings of this study highlight the potential benefits of designing individualised pre-match video interventions with elite youth athletes. Lay Summary: Video self-modelling (VSM) is a behavioural intervention in which an athlete views a video of themselves engaged in adaptive behaviour, in order to learn to reproduce it effectively under pressure. In this study, the impact of a self-modelling video intervention is examined within a youth football soccer environment