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Thermal and wind devices for multisensory human-computer interaction: an overview
In order to create immersive experiences in virtual worlds, we need to explore different human senses (sight, hearing, smell, taste, and touch). Many different devices have been developed by both industry and academia towards this aim. In this paper, we focus our attention on the researched area of thermal and wind devices to deliver the sensations of heat and cold against people’s skin and their application to human-computer interaction (HCI). First, we present a review of devices and their features that were identified as relevant. Then, we highlight the users’ experience with thermal and wind devices, highlighting limitations either found or inferred by the authors and studies selected for this survey. Accordingly, from the current literature, we can infer that, in wind and temperature-based haptic systems (i) users experience wind effects produced by fans that move air molecules at room temperature, and (ii) there is no integration of thermal components to devices intended for the production of both cold or hot airflows. Subsequently, an analysis of why thermal wind devices have not been devised yet is undertaken, highlighting the challenges of creating such devices.EspÃrito Santo Research and Innovation Foundation (FAPES, Brazil) - Finance Code 2021-GL60J), the Coordination for the Improvement of Higher Education Personnel (CAPES, Brazil) - Finance Code 88881.187844/2018-01 and 88887.570688/2020-00 and by the National Council for Scientific and Technological (CNPq, Brazil) - Finance Code 307718/2020-4. The work was also funded by the European Union’s Horizon 2020 Research and Innovation programme under Grant Agreement no. 688503. E. B. Saleme additionally acknowledges aid from the Federal Institute of EspÃrito Santo
EXPANDED BED ADSORPTION OF BROMELAIN (EC 3.4.22.33) FROM Ananas comosus CRUDE EXTRACT
Coordenação de Aperfeiçoamento de Pessoal de NÃvel Superior (CAPES)Conselho Nacional de Desenvolvimento CientÃfico e Tecnológico (CNPq)This work focuses on the adsorption of Bromelain in expanded bed conditions, such as the adsorption kinetics parameters. The adsorption kinetics parameters showed that after 40 minutes equilibrium was achieved and maximum adsorption capacity was 6.11 U per resin mL. However, the maximum adsorption capacity was only determined by measuring the adsorption isotherm. Only by the Langmuir model the maximum adsorption capacity, Qm, and dissociation constant, kd, values could be estimated as 9.18 U/mL and 0.591, respectively, at 25 degrees C and 0.1 mol/L phosphate buffer pH 7.5. A column made of glass with an inner diameter of 1 cm was used for the expanded bed adsorption (EBA). The residence time was reduced 10 fold by increasing the expansion degree 2.5 times; nonetheless, the plate number (N) value was reduced only 2 fold. After adsorption, the bromelain was eluted in packed bed mode, with a downward flow. The purification factor was about 13 fold and the total protein was reduced 4 fold. EBA showed to be feasible for purification of bromelain.261149157Coordenação de Aperfeiçoamento de Pessoal de NÃvel Superior (CAPES)Conselho Nacional de Desenvolvimento CientÃfico e Tecnológico (CNPq)Coordenação de Aperfeiçoamento de Pessoal de NÃvel Superior (CAPES)Conselho Nacional de Desenvolvimento CientÃfico e Tecnológico (CNPq
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Technology Enhanced Mulsemedia Learning (TEML) for Learners with Dyslexia
Mulsemedia-multiple sensorial media- includes both traditional multimedia and human sensorial effects, which gives immersive real-world experience. The booming of new technology and wearable devices creates a new avenue for Mulsemedia research in education and has brought new opportunities for Technology Enhanced Mulsemedia Learning (TEML). Traditional methods focus on unisensory experiences, even though the surrounding environment is multisensory. Moreover, this type of learning helps to stimulate various sensory channels to reinforce the learning process, which can also more benefit individuals with a variety of learning disabilities particularly dyslexia which affects a person's ability to read. Moreover, TEML helps to obtain 21st-century learning skills such as cognitive, productivity, social-cultural, metacognitive, and technological dimensions. This paper proposes TEML for learners with dyslexia, for that, this study focuses on an approach for identifying methods for dyslexia, a method for designing Mulsemedia devices using IoT technology, and an evaluation method for performing quality of experience (QoS) using questionnaire, and physiological signals such as GSR (Galvanic Skin Responses), and EEG (Electroencephalography). Those methods help to analyze the learner's emotional responses while experiencing Mulsemedia content.This work is supported by the Centre for Machine Learning and Intelligence (CMLI) funded by the Department of Science and Technology (DST-CURIE)
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