475 research outputs found
Impartial achievement and avoidance games for generating finite groups
We study two impartial games introduced by Anderson and Harary and further
developed by Barnes. Both games are played by two players who alternately
select previously unselected elements of a finite group. The first player who
builds a generating set from the jointly selected elements wins the first game.
The first player who cannot select an element without building a generating set
loses the second game. After the development of some general results, we
determine the nim-numbers of these games for abelian and dihedral groups. We
also present some conjectures based on computer calculations. Our main
computational and theoretical tool is the structure diagram of a game, which is
a type of identification digraph of the game digraph that is compatible with
the nim-numbers of the positions. Structure diagrams also provide simple yet
intuitive visualizations of these games that capture the complexity of the
positions.Comment: 28 pages, 44 figures. Revised in response to comments from refere
Impartial avoidance games for generating finite groups
We study an impartial avoidance game introduced by Anderson and Harary. The
game is played by two players who alternately select previously unselected
elements of a finite group. The first player who cannot select an element
without making the set of jointly-selected elements into a generating set for
the group loses the game. We develop criteria on the maximal subgroups that
determine the nim-numbers of these games and use our criteria to study our game
for several families of groups, including nilpotent, sporadic, and symmetric
groups.Comment: 14 pages, 4 figures. Revised in response to comments from refere
Impartial avoidance and achievement games for generating symmetric and alternating groups
We study two impartial games introduced by Anderson and Harary. Both games
are played by two players who alternately select previously-unselected elements
of a finite group. The first player who builds a generating set from the
jointly-selected elements wins the first game. The first player who cannot
select an element without building a generating set loses the second game. We
determine the nim-numbers, and therefore the outcomes, of these games for
symmetric and alternating groups.Comment: 12 pages. 2 tables/figures. This work was conducted during the third
author's visit to DIMACS partially enabled through support from the National
Science Foundation under grant number #CCF-1445755. Revised in response to
comments from refere
The spectrum of nim-values for achievement games for generating finite groups
We study an impartial achievement game introduced by Anderson and Harary. The
game is played by two players who alternately select previously unselected
elements of a finite group. The game ends when the jointly selected elements
generate the group. The last player able to make a move is the winner of the
game. We prove that the spectrum of nim-values of these games is
. This positively answers two conjectures from a previous paper
by the last two authors.Comment: 11 pages, 5 figures, 2 table
Impartial achievement games for generating nilpotent groups
We study an impartial game introduced by Anderson and Harary. The game is
played by two players who alternately choose previously-unselected elements of
a finite group. The first player who builds a generating set from the
jointly-selected elements wins. We determine the nim-numbers of this game for
finite groups of the form , where is a -group and is a
group of odd order. This includes all nilpotent and hence abelian groups.Comment: 10 pages, 2 figure
The alignment of projects dealing with wetland restoration and alien control: A challenge for conservation management in South Africa
An inventory of wetland vegetation across the country generated a list of the most common invasive alien plants across South Africa. Many of the plants on that list do not correspond with the priorities in the programmes for alien control across the country, as they are not listed on a government produced list that guides the priorities for alien control. We explore the reasons for this situation. We argue that because wetlands are such important parts of the landscape, invasive aliens in wetlands are of special concern, and there should be more alignment between alien control programmes and wetland rehabilitation programmes. This alignment starts by considering the full number of species that form a threat to wetland habitats, but also considers which pesticides to use, erosion and recolonisation in wetlands, planting indigenous vegetation after aliens have been removed, and strategising by working from upstream to downstream. Existing alien control programmes for specific grasses (some relatively new to the country and in the phase of early detection) and floating aquatic plants may guide how to tackle the invasions of grasses and forbs that have been established in South African wetlands for an extended period of time.
Significance:• Wetlands have a distinct set of alien invasive plants that affect their ecology and functioning and many of these plants are not listed as priorities in alien control programmes.• Many restoration projects have an element of removing invasive plants and revegetating. Wetland restoration and alien control need to be integrated to preserve water resources
Corrigendum: The alignment of projects dealing with wetland restoration and alien control: A challenge for conservation management in South Africa
Errors that appear in the Discussion of the Research Article by Sieben et al. are corrected here. Dr Graham Harding (Registered PCO, Invader Plant Specialists (Pty) Ltd) is acknowledged for drawing the authors’ attention to these errors
Application of Super-Resolution and Advanced Quantitative Microscopy to the Spatio-Temporal Analysis of Influenza Virus Replication
With an estimated three to five million human cases annually and the potential to infect domestic and wild animal populations, influenza viruses are one of the greatest health and economic burdens to our society, and pose an ongoing threat of large-scale pandemics. Despite our knowledge of many important aspects of influenza virus biology, there is still much to learn about how influenza viruses replicate in infected cells, for instance, how they use entry receptors or exploit host cell trafficking pathways. These gaps in our knowledge are due, in part, to the difficulty of directly observing viruses in living cells. In recent years, advances in light microscopy, including super-resolution microscopy and single-molecule imaging, have enabled many viral replication steps to be visualised dynamically in living cells. In particular, the ability to track single virions and their components, in real time, now allows specific pathways to be interrogated, providing new insights to various aspects of the virus-host cell interaction. In this review, we discuss how state-of-the-art imaging technologies, notably quantitative live-cell and super-resolution microscopy, are providing new nanoscale and molecular insights into influenza virus replication and revealing new opportunities for developing antiviral strategies
Categories of impartial rulegraphs and gamegraphs
The traditional mathematical model for an impartial combinatorial game is
defined recursively as a set of the options of the game, where the options are
games themselves. We propose a model called gamegraph, together with its
generalization rulegraph, based on the natural description of a game as a
digraph where the vertices are positions and the arrows represent possible
moves. Such digraphs form a category where the morphisms are option preserving
maps. We study several versions of this category. Our development includes
congruence relations, quotients, and isomorphism theorems and is analogous to
the corresponding notions in universal algebra. The quotient by the maximum
congruence relation produces an object that is essentially equivalent to the
traditional model. After the development of the general theory, we count the
number of non-isomorphic gamegraphs and rulegraphs by formal birthday and the
number of positions.Comment: 22 pages, 19 figure
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