10 research outputs found

    The development of a dualfunction ruler prototype as a teaching aid tool for technical drawing subject in school

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    Teaching Aid Tool for the Technical Drawing subject in secondary school. The objective of this research is to develop a prototype innovated from the existing technical drawing tool in school and it’s expected to facilitate student to draw corner and sphere. This prototype is developed via the Oshuga`s methodology where the aspect of modification, analysis and evaluation is running inside of each phase. To measure the efficiency of the prototype, two kinds of test have been conducted. The instrument for the first test is a checklist where it was used by the researcher to measure the prototype from the aspect of pertinence when drawing corner and sphere. The second test involved questionnaires which were distributed among Computer-Aided Design students. The questionnaire contain 12 items which covered 7 items that are related to the usage of the prototype and 5 items that are related to the design of the prototype. In order to fill in the questionnaire, the respondents have to use the prototype at first. The data collected has been analyzed with SPSS V16.0. From the result, it shows that this prototype can draws perfect sphere and corner where the min score is 4.06. In addition, the design of the tool is also suitable for the usage of the school students where the min score is 4.17. The result for the test conducted by the researcher himself also shown the positive result which means the prototype can draw the accurate corner and sphere

    Pembangunan perisian kursus 'Saya suka belajar’ untuk pembelajaran bahasa Melayu bagi kanak-kanak autisme

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    Kajian ini tertumpu kepada pembangunan perisian kursus ‘Saya Suka Belajar’ yang mempunyai ciri-ciri yang dapat menarik perhatian kanak-kanak autisme untuk belajar Bahasa Melayu. Responden kajian terdiri dari lima orang kanak-kanak autisme pada aras ringan yang sedang belajar di sebuah sekolah rendah di Kuala Lumpur. Satu borang pemantauan khusus yang pernah digunakan oleh Megan Davis, Kerstin Dautenhahn, Chrystopher L. Nehaniv dan Stuart D. Powell di dalam kajian mereka yang bertajuk The Narrative Construction of Our (Social) World: Steps towards an Interactive Learning Environment for Children with Autism telah digunakan sebagai instrumen bagi kajian ini dengan sedikit pengubahsuaian dilakukan agar ianya sesuai dengan keperluan kajian. Dapatan kajian pula dianalisis secara kualitatif berdasarkan beberapa persoalan kajian yang turut dicadangkan dalam kajian mereka dan telah diubahsuai mengikut keperluan kajian ini. Hasil kajian mendapati perisian kursus yang telah dibangunkan berdasarkan metodologi pembangunan ADDIE ini mampu menarik perhatian kanak-kanak autisme untuk belajar Bahasa Melayu

    A Preliminary Investigation of Malaysian Student’s Daily Use of Mobile Devices as Potential Tools for STEM in a Local University Context

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    Mobile learning is a fairly new approach to the educational paradigm where learning is concerned.  The usage of mobile learning may also be extended to various fields including Science, Technology, Engineering, and Mathematics (STEM).   As Malaysia is lagging behind in STEM, this research is conducted to study preliminary information concerning mobile learning in a local university context, particularly, STEM. The method for this research is a descriptive survey. The results indicate that students already have some skills in using mobile phones, particularly multimedia skills, which can be applied to STEM.</p

    A Preliminary Investigation of Malaysian Student’s Daily Use of Mobile Devices as Potential Tools for STEM in a Local University Context

    No full text
    Mobile learning is a fairly new approach to the educational paradigm where learning is concerned.  The usage of mobile learning may also be extended to various fields including Science, Technology, Engineering, and Mathematics (STEM).   As Malaysia is lagging behind in STEM, this research is conducted to study preliminary information concerning mobile learning in a local university context, particularly, STEM. The method for this research is a descriptive survey. The results indicate that students already have some skills in using mobile phones, particularly multimedia skills, which can be applied to STEM

    An Assessment of Culturally Appropriate Design: A Malaysian University Context

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    The growing popularity of mobile devices, together with the constant technological improvement of mobile websites and applications informed about the quality of the user interface design. However, the particularities of mobile devices require special attention in terms of their usability aspects, such as culture. Therefore, this study evaluated the use of culturally appropriate design guidelines for a mobile learning web site. The research methodology used comprised a survey from heuristic evaluation questionnaires with undergraduate students. This research captured the students’ experiences in using the MLearn website of Universiti Pendidikan Sultan Idris, Malaysia.  From the study, the lowest ranking is realistic error management at 3.5, and the highest is suitable content for local culture at 4.6.  This study affirmed that general usability and cultural principles in design are important for a usable mobile learning website system in a local university context.</p

    Cisco Packet Tracer Simulation as Effective Pedagogy in Computer Networking Course

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    The Computer Networking course commonly taught in mixed mode involving lecture and practical session whereas beside face-to-face theory session, students need to experience hands-on activities in order to appreciate the technology and contents. Nevertheless the abstraction in Computer Networking course such as the complexity in TCP/IP network layering, the connection and configuration of client and server’s framework, differences in static and dynamic IP address configuration had imposed a great challenge for students to understand and grab the main concept of computer networking technology. As such, an approach of using computer network simulation and visualization tool in teaching and learning Computer Networking course is seen beneficial for educators and students. In this research, computer network simulation software of CISCO Packet Tracer was utilized in Computer Networking (MTN3023) course. Students (N=55) were exposed to CISCO Packet Tracer on which they developed Wide Area Network (WAN) that consists of configuration activities of Personal Computer (PC), Servers and Switches according to CISCO standard. Subsequently, student’s feedback and their insight on the effectiveness of CISCO packet Tracer in learning computer networking were probed using questionnaire. All the feedbacks were investigating statistically using SPSS 16.0. From the analysis, the descriptive results shown that all students were agreed (N=32 : Strongly Agree; N=23 : Agree) that CISCO Packet Tracer had successfully help them to understand several key concepts of computer networking and at the same quash some abstractions they faced in the course. In a nutshell, CISCO Packet Tracer as a simulation and visualization tool had been proven to be an effective software in supporting the teaching and learning of computer networking course

    Cisco Packet Tracer Simulation as Effective Pedagogy in Computer Networking Course

    No full text
    The Computer Networking course commonly taught in mixed mode involving lecture and practical session whereas beside face-to-face theory session, students need to experience hands-on activities in order to appreciate the technology and contents. Nevertheless the abstraction in Computer Networking course such as the complexity in TCP/IP network layering, the connection and configuration of client and server’s framework, differences in static and dynamic IP address configuration had imposed a great challenge for students to understand and grab the main concept of computer networking technology. As such, an approach of using computer network simulation and visualization tool in teaching and learning Computer Networking course is seen beneficial for educators and students. In this research, computer network simulation software of CISCO Packet Tracer was utilized in Computer Networking (MTN3023) course. Students (N=55) were exposed to CISCO Packet Tracer on which they developed Wide Area Network (WAN) that consists of configuration activities of Personal Computer (PC), Servers and Switches according to CISCO standard. Subsequently, student’s feedback and their insight on the effectiveness of CISCO packet Tracer in learning computer networking were probed using questionnaire. All the feedbacks were investigating statistically using SPSS 16.0. From the analysis, the descriptive results shown that all students were agreed (N=32 : Strongly Agree; N=23 : Agree) that CISCO Packet Tracer had successfully help them to understand several key concepts of computer networking and at the same quash some abstractions they faced in the course. In a nutshell, CISCO Packet Tracer as a simulation and visualization tool had been proven to be an effective software in supporting the teaching and learning of computer networking course
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