581 research outputs found

    Differential Good Arm Identification

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    This paper targets a variant of the stochastic multi-armed bandit problem called good arm identification (GAI). GAI is a pure-exploration bandit problem with the goal to output as many good arms using as few samples as possible, where a good arm is defined as an arm whose expected reward is greater than a given threshold. In this work, we propose DGAI - a differentiable good arm identification algorithm to improve the sample complexity of the state-of-the-art HDoC algorithm in a data-driven fashion. We also showed that the DGAI can further boost the performance of a general multi-arm bandit (MAB) problem given a threshold as a prior knowledge to the arm set. Extensive experiments confirm that our algorithm outperform the baseline algorithms significantly in both synthetic and real world datasets for both GAI and MAB tasks

    LinearAPT: An Adaptive Algorithm for the Fixed-Budget Thresholding Linear Bandit Problem

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    In this study, we delve into the Thresholding Linear Bandit (TLB) problem, a nuanced domain within stochastic Multi-Armed Bandit (MAB) problems, focusing on maximizing decision accuracy against a linearly defined threshold under resource constraints. We present LinearAPT, a novel algorithm designed for the fixed budget setting of TLB, providing an efficient solution to optimize sequential decision-making. This algorithm not only offers a theoretical upper bound for estimated loss but also showcases robust performance on both synthetic and real-world datasets. Our contributions highlight the adaptability, simplicity, and computational efficiency of LinearAPT, making it a valuable addition to the toolkit for addressing complex sequential decision-making challenges

    lil'HDoC: An Algorithm for Good Arm Identification under Small Threshold Gap

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    Good arm identification (GAI) is a pure-exploration bandit problem in which a single learner outputs an arm as soon as it is identified as a good arm. A good arm is defined as an arm with an expected reward greater than or equal to a given threshold. This paper focuses on the GAI problem under a small threshold gap, which refers to the distance between the expected rewards of arms and the given threshold. We propose a new algorithm called lil'HDoC to significantly improve the total sample complexity of the HDoC algorithm. We demonstrate that the sample complexity of the first λ\lambda output arm in lil'HDoC is bounded by the original HDoC algorithm, except for one negligible term, when the distance between the expected reward and threshold is small. Extensive experiments confirm that our algorithm outperforms the state-of-the-art algorithms in both synthetic and real-world datasets

    Exposing the Functionalities of Neurons for Gated Recurrent Unit Based Sequence-to-Sequence Model

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    The goal of this paper is to report certain scientific discoveries about a Seq2Seq model. It is known that analyzing the behavior of RNN-based models at the neuron level is considered a more challenging task than analyzing a DNN or CNN models due to their recursive mechanism in nature. This paper aims to provide neuron-level analysis to explain why a vanilla GRU-based Seq2Seq model without attention can achieve token-positioning. We found four different types of neurons: storing, counting, triggering, and outputting and further uncover the mechanism for these neurons to work together in order to produce the right token in the right position.Comment: 9 pages (excluding reference), 10 figure
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