51,240 research outputs found

    Left-Right Asymmetry of Weak Interaction Mass of Polarized Fermions in Flight

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    The left-right polarization-dependent asymmetry of the weak interaction mass is investigated. Based on the Standard Model, the calculation shows that the weak interaction mass of left-handed polarized fermions is always greater than that of right-handed polarized fermions in flight with the same velocity in any inertial frame. The asymmetry of the weak interaction mass might be very important to the investigation of neutrino mass and would have an important significance for understanding the parity nonconservation in weak interactions.Comment: 8 pages, 2 figures, corrected calculatio

    Experimental tests on the lifetime Asymmetry

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    The experimental test problem of the left-right polarization-dependent lifetime asymmetry is discussed. It shows that the existing experiments cannot demonstrate the lifetime asymmetry to be right or wrong after analyzing the measurements on the neutron, the muon and the tau lifetime, as well as the g−2g-2 experiment. However, It is pointed out emphatically that the SLD and the E158 experiments, the measurements of the left-right integrated cross section asymmetry in ZZ boson production by e+e−e^+e^- collisions and by electron-electron M{\o}ller scattering, can indirectly demonstrate the lifetime asymmetry. In order to directly demonstrate the lifetime asymmetry, we propose some possible experiments on the decays of polarized muons. The precise measurement of the lifetime asymmetry could have important significance for building a muon collider, also in cosmology and astrophysics. It would provide a sensitive test of the standard model in particle physics and allow for exploration of the possible V+AV+A interactions.Comment: 11 pages, 1 figur

    Leveraging Contextual Cues for Generating Basketball Highlights

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    The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly use audio-visual cues derived from the video, we propose an approach that additionally leverages contextual cues derived from the environment that the game is being played in. The contextual cues provide information about the excitement levels in the game, which can be ranked and selected to automatically produce high-quality basketball highlights. We introduce a new dataset of 25 NCAA games along with their play-by-play stats and the ground-truth excitement data for each basket. We explore the informativeness of five different cues derived from the video and from the environment through user studies. Our experiments show that for our study participants, the highlights produced by our system are comparable to the ones produced by ESPN for the same games.Comment: Proceedings of ACM Multimedia 201
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