13 research outputs found

    Everybody Compose: Deep Beats To Music

    Full text link
    This project presents a deep learning approach to generate monophonic melodies based on input beats, allowing even amateurs to create their own music compositions. Three effective methods - LSTM with Full Attention, LSTM with Local Attention, and Transformer with Relative Position Representation - are proposed for this novel task, providing great variation, harmony, and structure in the generated music. This project allows anyone to compose their own music by tapping their keyboards or ``recoloring'' beat sequences from existing works.Comment: Accepted MMSys '2

    User Dynamics-Aware Edge Caching and Computing for Mobile Virtual Reality

    Full text link
    In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by proactively caching popular VR video chunks and adaptively scheduling computing resources at an edge server based on user and network dynamics. First, we design a scalable content placement scheme for deciding which video chunks to cache at the edge server based on tradeoffs between computing and caching resource consumption. Second, we propose a machine learning-assisted VR video delivery scheme, which allocates computing resources at the edge server to satisfy video delivery requests from multiple VR headsets. A Whittle index-based method is adopted to reduce the video frame missing rate by identifying network and user dynamics with low signaling overhead. Simulation results demonstrate that the proposed approach can significantly improve VR video streaming performance over conventional caching and computing resource scheduling strategies.Comment: 38 pages, 13 figures, single column double spaced, published in IEEE Journal of Selected Topics in Signal Processin

    Slicing-Based Artificial Intelligence Service Provisioning on the Network Edge: Balancing AI Service Performance and Resource Consumption of Data Management

    Get PDF
    Edge intelligence leverages computing resources on the network edge to provide artificial intelligence (AI) services close to network users. As it enables fast inference and distributed learning, edge intelligence is envisioned to be an important component of 6G networks. In this article, we investigate AI service provisioning for supporting edge intelligence. First, we present the features and requirements of AI services. Then we introduce AI service data management and customize network slicing for AI services. Specifically, we propose a novel resource-pooling method to regularize service data exchange within the network edge while allocating network resources for AI services. Using this method, network resources can be properly allocated to network slices to fulfill AI service requirements. A trace-driven case study demonstrates that the proposed method can allow network slicing to satisfy diverse AI service performance requirements via the flexible selection of resource-pooling policies. In this study, we illustrate the necessity, challenge, and potential of AI service provisioning on the network edge and provide insights into resource management for AI services

    Digital Twin-Driven Computing Resource Management for Vehicular Networks

    Full text link
    This paper presents a novel approach for computing resource management of edge servers in vehicular networks based on digital twins and artificial intelligence (AI). Specifically, we construct two-tier digital twins tailored for vehicular networks to capture networking-related features of vehicles and edge servers. By exploiting such features, we propose a two-stage computing resource allocation scheme. First, the central controller periodically generates reference policies for real-time computing resource allocation according to the network dynamics and service demands captured by digital twins of edge servers. Second, computing resources of the edge servers are allocated in real time to individual vehicles via low-complexity matching-based allocation that complies with the reference policies. By leveraging digital twins, the proposed scheme can adapt to dynamic service demands and vehicle mobility in a scalable manner. Simulation results demonstrate that the proposed digital twin-driven scheme enables the vehicular network to support more computing tasks than benchmark schemes.Comment: 6 pages, 4 figures, accepted by 2022 IEEE GLOBECO

    Digital Twin Based User-Centric Resource Management for Multicast Short Video Streaming

    Full text link
    Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve bandwidth and computing resources, which cannot satisfy users' diverse and dynamic service requirements, particularly when users' swipe behaviors exhibit spatiotemporal fluctuation. In this paper, we propose a user-centric resource management scheme based on the digital twin (DT) technique, which aims to enhance user satisfaction as well as reduce resource consumption. Firstly, we design a user DT (UDT)-assisted resource reservation framework. Specifically, UDTs are constructed for individual users, which store users' historical data for updating multicast groups and abstracting useful information. The swipe probability distributions and recommended video lists are abstracted from UDTs to predict bandwidth and computing resource demands. Parameterized sigmoid functions are leveraged to characterize multicast groups' user satisfaction. Secondly, we formulate a joint non-convex bandwidth and computing resource reservation problem which is transformed into a convex piecewise problem by utilizing a tangent function to approximately substitute the concave part. A low-complexity scheduling algorithm is then developed to find the optimal resource reservation decisions. Simulation results based on the real-world dataset demonstrate that the proposed scheme outperforms benchmark schemes in terms of user satisfaction and resource consumption.Comment: 13 pages, 11 figure

    ELSA: Secure Aggregation for Federated Learning with Malicious Actors

    Get PDF
    Federated learning (FL) is an increasingly popular approach for machine learning (ML) in cases where the train- ing dataset is highly distributed. Clients perform local training on their datasets and the updates are then aggregated into the global model. Existing protocols for aggregation are either inefficient, or don’t consider the case of malicious actors in the system. This is a major barrier in making FL an ideal solution for privacy-sensitive ML applications. We present ELSA, a secure aggregation protocol for FL, which breaks this barrier - it is efficient and addresses the existence of malicious actors at the core of its design. Similar to prior work on Prio and Prio+, ELSA provides a novel secure aggregation protocol built out of distributed trust across two servers that keeps individual client updates private as long as one server is honest, defends against malicious clients and is efficient end-to-end. Compared to prior works, the distinguishing theme in ELSA is that instead of the servers generating cryptographic correlations interactively, the clients act as untrusted dealers of these correlations without compromising the protocol’s security. This leads to a much faster protocol while also achieving stronger security at that ef- ficiency compared to prior work. We introduce new techniques that retain privacy even when a server is malicious at a small added cost of 7-25% in runtime with negligible increase in communication over the case of semi-honest server. Our work improves end-to-end runtime over prior work with similar security guarantees by big margins - single-aggregator RoFL by up to 305x (for the models we consider), and distributed trust Prio by up to 8

    Split Learning over Wireless Networks: Parallel Design and Resource Management

    Full text link
    Split learning (SL) is a collaborative learning framework, which can train an artificial intelligence (AI) model between a device and an edge server by splitting the AI model into a device-side model and a server-side model at a cut layer. The existing SL approach conducts the training process sequentially across devices, which incurs significant training latency especially when the number of devices is large. In this paper, we design a novel SL scheme to reduce the training latency, named Cluster-based Parallel SL (CPSL) which conducts model training in a "first-parallel-then-sequential" manner. Specifically, the CPSL is to partition devices into several clusters, parallelly train device-side models in each cluster and aggregate them, and then sequentially train the whole AI model across clusters, thereby parallelizing the training process and reducing training latency. Furthermore, we propose a resource management algorithm to minimize the training latency of CPSL considering device heterogeneity and network dynamics in wireless networks. This is achieved by stochastically optimizing the cut layer selection, real-time device clustering, and radio spectrum allocation. The proposed two-timescale algorithm can jointly make the cut layer selection decision in a large timescale and device clustering and radio spectrum allocation decisions in a small timescale. Extensive simulation results on non-independent and identically distributed data demonstrate that the proposed solutions can greatly reduce the training latency as compared with the existing SL benchmarks, while adapting to network dynamics.Comment: The paper has been submitted to IEEE Journal on Selected Areas in Communication

    Accuracy-Guaranteed Collaborative DNN Inference in Industrial IoT via Deep Reinforcement Learning

    No full text

    Optimal UAV Caching and Trajectory in Aerial-Assisted Vehicular Networks: A Learning-Based Approach

    No full text
    corecore