9,837 research outputs found

    DAP3D-Net: Where, What and How Actions Occur in Videos?

    Full text link
    Action parsing in videos with complex scenes is an interesting but challenging task in computer vision. In this paper, we propose a generic 3D convolutional neural network in a multi-task learning manner for effective Deep Action Parsing (DAP3D-Net) in videos. Particularly, in the training phase, action localization, classification and attributes learning can be jointly optimized on our appearancemotion data via DAP3D-Net. For an upcoming test video, we can describe each individual action in the video simultaneously as: Where the action occurs, What the action is and How the action is performed. To well demonstrate the effectiveness of the proposed DAP3D-Net, we also contribute a new Numerous-category Aligned Synthetic Action dataset, i.e., NASA, which consists of 200; 000 action clips of more than 300 categories and with 33 pre-defined action attributes in two hierarchical levels (i.e., low-level attributes of basic body part movements and high-level attributes related to action motion). We learn DAP3D-Net using the NASA dataset and then evaluate it on our collected Human Action Understanding (HAU) dataset. Experimental results show that our approach can accurately localize, categorize and describe multiple actions in realistic videos

    New Planar P-time Computable Six-Vertex Models and a Complete Complexity Classification

    Full text link
    We discover new P-time computable six-vertex models on planar graphs beyond Kasteleyn's algorithm for counting planar perfect matchings. We further prove that there are no more: Together, they exhaust all P-time computable six-vertex models on planar graphs, assuming #P is not P. This leads to the following exact complexity classification: For every parameter setting in C{\mathbb C} for the six-vertex model, the partition function is either (1) computable in P-time for every graph, or (2) #P-hard for general graphs but computable in P-time for planar graphs, or (3) #P-hard even for planar graphs. The classification has an explicit criterion. The new P-time cases in (2) provably cannot be subsumed by Kasteleyn's algorithm. They are obtained by a non-local connection to #CSP, defined in terms of a "loop space". This is the first substantive advance toward a planar Holant classification with not necessarily symmetric constraints. We introduce M\"obius transformation on C{\mathbb C} as a powerful new tool in hardness proofs for counting problems.Comment: 61 pages, 16 figures. An extended abstract appears in SODA 202
    • …
    corecore