167 research outputs found

    Epidemic Thresholds with External Agents

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    We study the effect of external infection sources on phase transitions in epidemic processes. In particular, we consider an epidemic spreading on a network via the SIS/SIR dynamics, which in addition is aided by external agents - sources unconstrained by the graph, but possessing a limited infection rate or virulence. Such a model captures many existing models of externally aided epidemics, and finds use in many settings - epidemiology, marketing and advertising, network robustness, etc. We provide a detailed characterization of the impact of external agents on epidemic thresholds. In particular, for the SIS model, we show that any external infection strategy with constant virulence either fails to significantly affect the lifetime of an epidemic, or at best, sustains the epidemic for a lifetime which is polynomial in the number of nodes. On the other hand, a random external-infection strategy, with rate increasing linearly in the number of infected nodes, succeeds under some conditions to sustain an exponential epidemic lifetime. We obtain similar sharp thresholds for the SIR model, and discuss the relevance of our results in a variety of settings.Comment: 12 pages, 2 figures (to appear in INFOCOM 2014

    Towards a Queueing-Based Framework for In-Network Function Computation

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    We seek to develop network algorithms for function computation in sensor networks. Specifically, we want dynamic joint aggregation, routing, and scheduling algorithms that have analytically provable performance benefits due to in-network computation as compared to simple data forwarding. To this end, we define a class of functions, the Fully-Multiplexible functions, which includes several functions such as parity, MAX, and k th -order statistics. For such functions we exactly characterize the maximum achievable refresh rate of the network in terms of an underlying graph primitive, the min-mincut. In acyclic wireline networks, we show that the maximum refresh rate is achievable by a simple algorithm that is dynamic, distributed, and only dependent on local information. In the case of wireless networks, we provide a MaxWeight-like algorithm with dynamic flow splitting, which is shown to be throughput-optimal

    Scheduling Storms and Streams in the Cloud

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    Motivated by emerging big streaming data processing paradigms (e.g., Twitter Storm, Streaming MapReduce), we investigate the problem of scheduling graphs over a large cluster of servers. Each graph is a job, where nodes represent compute tasks and edges indicate data-flows between these compute tasks. Jobs (graphs) arrive randomly over time, and upon completion, leave the system. When a job arrives, the scheduler needs to partition the graph and distribute it over the servers to satisfy load balancing and cost considerations. Specifically, neighboring compute tasks in the graph that are mapped to different servers incur load on the network; thus a mapping of the jobs among the servers incurs a cost that is proportional to the number of "broken edges". We propose a low complexity randomized scheduling algorithm that, without service preemptions, stabilizes the system with graph arrivals/departures; more importantly, it allows a smooth trade-off between minimizing average partitioning cost and average queue lengths. Interestingly, to avoid service preemptions, our approach does not rely on a Gibbs sampler; instead, we show that the corresponding limiting invariant measure has an interpretation stemming from a loss system.Comment: 14 page

    The Behavior of Epidemics under Bounded Susceptibility

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    We investigate the sensitivity of epidemic behavior to a bounded susceptibility constraint -- susceptible nodes are infected by their neighbors via the regular SI/SIS dynamics, but subject to a cap on the infection rate. Such a constraint is motivated by modern social networks, wherein messages are broadcast to all neighbors, but attention spans are limited. Bounded susceptibility also arises in distributed computing applications with download bandwidth constraints, and in human epidemics under quarantine policies. Network epidemics have been extensively studied in literature; prior work characterizes the graph structures required to ensure fast spreading under the SI dynamics, and long lifetime under the SIS dynamics. In particular, these conditions turn out to be meaningful for two classes of networks of practical relevance -- dense, uniform (i.e., clique-like) graphs, and sparse, structured (i.e., star-like) graphs. We show that bounded susceptibility has a surprising impact on epidemic behavior in these graph families. For the SI dynamics, bounded susceptibility has no effect on star-like networks, but dramatically alters the spreading time in clique-like networks. In contrast, for the SIS dynamics, clique-like networks are unaffected, but star-like networks exhibit a sharp change in extinction times under bounded susceptibility. Our findings are useful for the design of disease-resistant networks and infrastructure networks. More generally, they show that results for existing epidemic models are sensitive to modeling assumptions in non-intuitive ways, and suggest caution in directly using these as guidelines for real systems

    On the Role of Mobility for Multi-message Gossip

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    We consider information dissemination in a large nn-user wireless network in which kk users wish to share a unique message with all other users. Each of the nn users only has knowledge of its own contents and state information; this corresponds to a one-sided push-only scenario. The goal is to disseminate all messages efficiently, hopefully achieving an order-optimal spreading rate over unicast wireless random networks. First, we show that a random-push strategy -- where a user sends its own or a received packet at random -- is order-wise suboptimal in a random geometric graph: specifically, Ω(n)\Omega(\sqrt{n}) times slower than optimal spreading. It is known that this gap can be closed if each user has "full" mobility, since this effectively creates a complete graph. We instead consider velocity-constrained mobility where at each time slot the user moves locally using a discrete random walk with velocity v(n)v(n) that is much lower than full mobility. We propose a simple two-stage dissemination strategy that alternates between individual message flooding ("self promotion") and random gossiping. We prove that this scheme achieves a close to optimal spreading rate (within only a logarithmic gap) as long as the velocity is at least v(n)=ω(logn/k)v(n)=\omega(\sqrt{\log n/k}). The key insight is that the mixing property introduced by the partial mobility helps users to spread in space within a relatively short period compared to the optimal spreading time, which macroscopically mimics message dissemination over a complete graph.Comment: accepted to IEEE Transactions on Information Theory, 201
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