712 research outputs found
Dominant Strategies in Two Qubit Quantum Computations
Nash equilibrium is a solution concept in non-strictly competitive,
non-cooperative game theory that finds applications in various scientific and
engineering disciplines. A non-strictly competitive, non-cooperative game model
is presented here for two qubit quantum computations that allows for the
characterization of Nash equilibrium in these computations via the inner
product of their state space. Nash equilibrium outcomes are optimal under given
constraints and therefore offer a game-theoretic measure of constrained
optimization of two qubit quantum computations.Comment: The abstract has been re-written and technical details added to
section 5 in version
Properly Quantized History Dependent Parrondo Games, Markov Processes, and Multiplexing Circuits
In the context of quantum information theory, "quantization" of various
mathematical and computational constructions is said to occur upon the
replacement, at various points in the construction, of the classical
randomization notion of probability distribution with higher order
randomization notions from quantum mechanics such as quantum superposition with
measurement. For this to be done "properly", a faithful copy of the original
construction is required to exist within the new "quantum" one, just as is
required when a function is extended to a larger domain. Here procedures for
extending history dependent Parrondo games, Markov processes and multiplexing
circuits to their "quantum" versions are analyzed from a game theoretic
viewpoint, and from this viewpoint, proper quantizations developed
Playing Games with Quantum Mechanics
We present a perspective on quantum games that focuses on the physical
aspects of the quantities that are used to implement a game. If a game is to be
played, it has to be played with objects and actions that have some physical
existence. We call such games playable. By focusing on the notion of
playability for games we can more clearly see the distinction between classical
and quantum games and tackle the thorny issue of what it means to quantize a
game. The approach we take can more properly be thought of as gaming the
quantum rather than quantizing a game and we find that in this perspective we
can think of a complete quantum game, for a given set of preferences, as
representing a single family of quantum games with many different playable
versions. The versions of Quantum Prisoners Dilemma presented in the literature
can therefore be thought of specific instances of the single family of Quantum
Prisoner's Dilemma with respect to a particular measurement. The conditions for
equilibrium are given for playable quantum games both in terms of expected
outcomes and a geometric approach. We discuss how any quantum game can be
simulated with a classical game played with classical coins as far as the
strategy selections and expected outcomes are concerned.Comment: 3 Figure
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