8,274 research outputs found
Pathological video game playing in Spanish and British adolescents: towards the exploration of Internet Gaming Disorder symptomatology
Research into problematic video gaming has increased greatly over the last decade and many screening instruments have been developed to identify such behaviour. This study re-examined the Problematic Videogame Playing [PVP] Scale. The objectives of the study were to (i) examine its psychometric properties in two European countries, (ii) estimate the prevalence of potential pathological gaming among adolescents in both countries, and (iii) assess the classification accuracy of the PVP Scale based on its symptomatology as a way of exploring its relationship with both the behavioural component model of addiction and the proposed Internet Gaming Disorder. The data were collected via a survey administered to 2,356 adolescents aged between 11 and 18 years from Spain (n=1,132) and Great Britain (n=1,224). Results indicated that the reliability of both versions was adequate, and the factorial and construct validity were good. Findings also showed that the prevalence of pathological gamers estimated with a rigorous cut-off point was 7.7% for Spanish and 14.6% for British adolescents. The scale showed adequate sensitivity, specificity and classification accuracy in both countries, and was able to differentiate between social and potential pathological gamers, and from their addictive symptomatology. The implications of these findings are discussed
Vacuum decay in an interacting multiverse
We examine a new multiverse scenario in which the component universes
interact. We focus our attention to the process of "true" vacuum nucleation in
the false vacuum within one single element of the multiverse. It is shown that
the interactions lead to a collective behaviour that might lead, under specific
conditions, to a pre-inflationary phase and ensued distinguishable imprints in
the comic microwave background radiation.Comment: 9 pages, 5 figure
Fast Fight Detection
Action recognition has become a hot topic within computer vision. However, the action recognition community has focused mainly on relatively simple actions like clapping, walking, jogging, etc. The detection of specific events with direct practical use such as fights or in general aggressive behavior has been comparatively less studied. Such capability may be extremely useful in some video surveillance scenarios like prisons, psychiatric centers or even embedded in camera phones. As a consequence, there is growing interest in developing violence detection algorithms. Recent work considered the well-known Bag-of-Words framework for the specific problem of fight detection. Under this framework, spatio-temporal features are extracted from the video sequences and used for classification. Despite encouraging results in which high accuracy rates were achieved, the computational cost of extracting such features is prohibitive for practical applications. This work proposes a novel method to detect violence sequences. Features extracted from motion blobs are used to discriminate fight and non-fight sequences. Although the method is outperformed in accuracy by state of the art, it has a significantly faster computation time thus making it amenable for real-time applications
Percolation and Epidemic Thresholds in Clustered Networks
We develop a theoretical approach to percolation in random clustered
networks. We find that, although clustering in scale-free networks can strongly
affect some percolation properties, such as the size and the resilience of the
giant connected component, it cannot restore a finite percolation threshold. In
turn, this implies the absence of an epidemic threshold in this class of
networks extending, thus, this result to a wide variety of real scale-free
networks which shows a high level of transitivity. Our findings are in good
agreement with numerical simulations.Comment: 4 Pages and 3 Figures. Final version to appear in PR
"Cayas" un nuevo asentamiento celtibérico en Malón (Aragón, España)
En el presente trabajo se presenta el estudio de un pequeño asentamiento rural celtibérico inédito documentado mediante prospección arqueológica en el término municipal de Malón perteneciente a la Comunidad Autónoma de Aragón. La cultura material estudiada y la tipología del asentamiento indican que se trata de una pequeña unidad de producción rural tipo granja vinculada al modelo social de las ciudades-estado celtibéricas, lo que nos lleva a proponer una cronología para este asentamiento entre finales del siglo III a.C. y la primera mitad del siglo II a.C.In the present work we present the study of a small unpublished Celtiberian rural settlement documented by archaeological survey in the municipality of Malón, belonging to the Autonomous Community of Aragon. The material culture studied and the settlement typology indicate that it is a small unit of rural farm production linked to the social model of Celtiberian city-states, which leads us to propose a chronology for this settlement between the end of the third century BC. And the first half of the second century BC
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