9 research outputs found

    Developing a Robotic Service System by Applying a User Model-Based Application for Supporting Daily Life

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    We developed a robotic service system by applying a user model-based application for supporting daily life. Our robotic service system is designed to provide appropriate services to users depending on their needs; thus, we applied a user model-based application, which can help to select and filter user information for our system in order to provide appropriate services to users

    対話支援システムによる話題提示に向けた心拍変動の周波数解析

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    (PANDEMIC Covid-19): A Shooter Game for Education - the Impact Measurement of War Games on Virus Eradication Lessons for Students

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    (PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS. This study was carried out to highlight the absence of a shooter genre game used in the student learning process. The research methodology in the development of this game applied the pressman method, and the stages include planning, analysis, game development and artificial intelligence, implementation, as well as  evaluation. Furthermore, the testing phase used software testing techniques based on the ISO 9126 standard and involved a total of 100 participants. The age range was between 17 and 20 years, while the participants' gender percentages were 55% male and 45% female. Some of the factors tested include functionality, reliability, portability, usability, efficiency, and maintainability. There were 2 choices only in this test, i.e. agree and disagree. The functionality factor had an agreed rate of 85%; reliability 79%, portability 86%, usability 83%, efficiency 79%, and maintainability 87%. Therefore, it was concluded that this game is suitable for use in student learning in the shooter genre. Furthermore, this research was inspired because shooter games have not been developed for the student learning process. This game genre is currently used for hobbies and for profit by developers and professional players. Further research should develop game levels, enable features to play online together with other users, and should be extended to Android and IOS.

    Transformer-based Deep Learning for COVID-19 Prediction Based on Climate Variables in Indonesia

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    Recent research on the effect of climate variables on coronavirus (COVID-19) transmission has emerged. Climate change has the potential to cause new viral outbreaks, illness, and death. This study contributes to COVID-19 disease prevention efforts. This study makes two contributions: (1) we investigated the impact of climate variables on the number of COVID-19 cases in 34 Indonesian provinces; and (2) we developed a transformer-based deep learning model for time series forecasting for the number of positive COVID-19 cases the following day based on climate variables in 34 Indonesian provinces. We obtained data from March 15, 2020 to July 22, 2021 on the number of positive COVID-19 cases and climate change variables (wind, temperature, humidity) in Indonesia. To examine the effect of climate change on the number of positive COVID-19 cases, we employed 15 scenarios for training. The experiment results of the proposed model show that the combination of wind speed and humidity has a weakly positive correlation with positive COVID-19 incidence. However, temperature has a considerably negative association with positive COVID-19 incidences. Compared to the other testing scenarios, the transformer-based deep learning model produced the lowest MAE of 175.96 and the lowest RMSE of 375.81. This study demonstrates that the transformer model works well in several provinces, such as Sumatra, Java, Papua, Bali, West Nusa Tenggara, East Nusa Tenggara, East Kalimantan, and Sulawesi, but not in Central Kalimantan, West Sulawesi, South Sulawesi, and North Sulawesi

    ANAC 2018: Repeated Multilateral Negotiation League

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    This is an extension from a selected paper from JSAI2019. There are a number of research challenges in the field of Automated Negotiation. The Ninth International Automated Negotiating Agent Competition encourages participants to develop effective negotiating agents, which can negotiate with multiple opponents more than once. This paper discusses research challenges for such negotiations as well as presenting the competition set-up and results. The results show that winner agents mostly adopt hybrid bidding strategies that take their opponents’ preferences as well as their strategy into account.</p
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