18 research outputs found

    Bias in Emotion Recognition with ChatGPT

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    This technical report explores the ability of ChatGPT in recognizing emotions from text, which can be the basis of various applications like interactive chatbots, data annotation, and mental health analysis. While prior research has shown ChatGPT's basic ability in sentiment analysis, its performance in more nuanced emotion recognition is not yet explored. Here, we conducted experiments to evaluate its performance of emotion recognition across different datasets and emotion labels. Our findings indicate a reasonable level of reproducibility in its performance, with noticeable improvement through fine-tuning. However, the performance varies with different emotion labels and datasets, highlighting an inherent instability and possible bias. The choice of dataset and emotion labels significantly impacts ChatGPT's emotion recognition performance. This paper sheds light on the importance of dataset and label selection, and the potential of fine-tuning in enhancing ChatGPT's emotion recognition capabilities, providing a groundwork for better integration of emotion analysis in applications using ChatGPT.Comment: 5 pages, 4 figures, 6 table

    Object affordance as a guide for grasp-type recognition

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    Recognizing human grasping strategies is an important factor in robot teaching as these strategies contain the implicit knowledge necessary to perform a series of manipulations smoothly. This study analyzed the effects of object affordance-a prior distribution of grasp types for each object-on convolutional neural network (CNN)-based grasp-type recognition. To this end, we created datasets of first-person grasping-hand images labeled with grasp types and object names, and tested a recognition pipeline leveraging object affordance. We evaluated scenarios with real and illusory objects to be grasped, to consider a teaching condition in mixed reality where the lack of visual object information can make the CNN recognition challenging. The results show that object affordance guided the CNN in both scenarios, increasing the accuracy by 1) excluding unlikely grasp types from the candidates and 2) enhancing likely grasp types. In addition, the "enhancing effect" was more pronounced with high degrees of grasp-type heterogeneity. These results indicate the effectiveness of object affordance for guiding grasp-type recognition in robot teaching applications.Comment: 12 pages, 11 figures. Last updated February 27th, 202

    GPT-4V(ision) for Robotics: Multimodal Task Planning from Human Demonstration

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    We introduce a pipeline that enhances a general-purpose Vision Language Model, GPT-4V(ision), by integrating observations of human actions to facilitate robotic manipulation. This system analyzes videos of humans performing tasks and creates executable robot programs that incorporate affordance insights. The computation starts by analyzing the videos with GPT-4V to convert environmental and action details into text, followed by a GPT-4-empowered task planner. In the following analyses, vision systems reanalyze the video with the task plan. Object names are grounded using an open-vocabulary object detector, while focus on the hand-object relation helps to detect the moment of grasping and releasing. This spatiotemporal grounding allows the vision systems to further gather affordance data (e.g., grasp type, way points, and body postures). Experiments across various scenarios demonstrate this method's efficacy in achieving real robots' operations from human demonstrations in a zero-shot manner. The prompts of GPT-4V/GPT-4 are available at this project page: https://microsoft.github.io/GPT4Vision-Robot-Manipulation-Prompts/Comment: 8 pages, 10 figures, 1 table. Last updated on November 20th, 202

    ChatGPT Empowered Long-Step Robot Control in Various Environments: A Case Application

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    This paper demonstrates how OpenAI's ChatGPT can be used in a few-shot setting to convert natural language instructions into an executable robot action sequence. The paper proposes easy-to-customize input prompts for ChatGPT that meet common requirements in practical applications, such as easy integration with robot execution systems and applicability to various environments while minimizing the impact of ChatGPT's token limit. The prompts encourage ChatGPT to output a sequence of predefined robot actions, represent the operating environment in a formalized style, and infer the updated state of the operating environment. Experiments confirmed that the proposed prompts enable ChatGPT to act according to requirements in various environments, and users can adjust ChatGPT's output with natural language feedback for safe and robust operation. The proposed prompts and source code are open-source and publicly available at https://github.com/microsoft/ChatGPT-Robot-Manipulation-PromptsComment: 17 figures. Last updated April 11th, 202

    Interactive Task Encoding System for Learning-from-Observation

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    We introduce a practical pipeline that interactively encodes multimodal human demonstrations for robot teaching. This pipeline is designed as an input system for a framework called Learning-from-Observation (LfO), which aims to program household robots with manipulative tasks through few-shots human demonstration without coding. While most previous LfO systems run with visual demonstration, recent research on robot teaching has shown the effectiveness of verbal instruction in making recognition robust and teaching interactive. To the best of our knowledge, however, no LfO system has yet been proposed that utilizes both verbal instruction and interaction, namely \textit{multimodal LfO}. This paper proposes the interactive task encoding system (ITES) as an input pipeline for multimodal LfO. ITES assumes that the user teaches step-by-step, pausing hand movements in order to match the granularity of human instructions with the granularity of robot execution. ITES recognizes tasks based on step-by-step verbal instructions that accompany the hand movements. Additionally, the recognition is made robust through interactions with the user. We test ITES on a real robot and show that the user can successfully teach multiple operations through multimodal demonstrations. The results suggest the usefulness of ITES for multimodal LfO. The source code is available at https://github.com/microsoft/symbolic-robot-teaching-interface.Comment: 7 pages, 10 figures. Last updated January 24st, 202
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