61 research outputs found
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Modeling Real-Time 3-D Lung Deformations for Medical Visualization
In this paper, we propose a physics-based and physiology-based approach for modeling real-time deformations of 3-D high-resolution polygonal lung models obtained from high-resolution computed tomography (HRCT) images of normal human subjects. The physics-based deformation operator is nonsymmetric, which accounts for the heterogeneous elastic properties of the lung tissue and spatial-dynamic flow properties of the air. An iterative approach is used to estimate the deformation with the deformation operator initialized based on the regional alveolar expandability, a key physiology-based parameter. The force applied on each surface node is based on the airflow pattern inside the lungs, which is known to be based on the orientation of the human subject. The validation of lung dynamics is done by resimulating the lung deformation and comparing it with HRCT data and computing force applied on each node derived from a 4-D HRCT dataset of a normal human subject using the proposed deformation operator and verifying its gradient with the orientation
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Modeling Air-flow in the Tracheobronchial Tree using Computational Fluid Dynamics
In this paper, we present a biomechanical framework to model air-flow inside the bronchus and deformations across the tracheobronchial tree, pipeline for the simulator, theory and initial steps to realize this framework on a highly parallel graphical processing unit (GPU). We discuss the main challenges expected and encountered to date. By using computational fluid dynamics (CFD) and computational solid dynamics (CSD) principles, we propose a numerical simulation framework that includes a biomechanical model of the tracheobronchial tree to simulate air flow inside the tree, on GPU in real-time. The proposed 3D biomechanical model to simulate the air inside the lungs coupled with a deformation model of the tracheobronchial tree, expressed through fluid-structure interaction, can be used to predict the transformations of the voxels from a 4D computed tomography (4DCT) dataset. Additionally, the proposed multi-functional CFD and CSD based framework is suitable for clinical applications such as adaptive lung radiotherapy, and a regional alveolar ventilation estimation
Physiologically-based Modeling and Visualization of Deformable Lungs
A real-time physiologically-based breathing model of lungs under normal and pathological scenario has been conceived and implemented. The algorithm developed for lung deformations under various breathing scenarios uses polygonal models of lungs. The method developed avoids the “stiffness” problem observed in Mass-Spring models. Hardware acceleration of the exhalation and the inhalation process is done using vertex shaders. The method of deformation is general and can be applied to any lung model
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Distributed Augmented Reality with 3D Lung Dynamics - A Planning Tool Concept
Augmented Reality (AR) systems add visual information to the world by using advanced display techniques. The advances in miniaturization and reduced costs make some of these systems feasible for applications in a wide set of fields. We present a potential component of the cyber infrastructure for the operating room of the future; a distributed AR based software-hardware system that allows real-time visualization of 3D lung dynamics superimposed directly on the patient’s body. Several emergency events (e.g. closed and tension pneumothorax) and surgical procedures related to the lung (e.g. lung transplantation, lung volume reduction surgery, surgical treatment of lung infections, lung cancer surgery) could benefit from the proposed prototype
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Physically-based Deformation of High-Resolution 3D Lung Models for Augmented Reality based Medical Visualization
Visualization tools using Augmented Reality Environments are effective in applications related to medical training, prognosis and expert interaction. Such medical visualization tools can also provide key visual insights on the physiology of deformable anatomical organs (e.g. lungs). In this paper we propose a deformation method that facilitates physically-based elastostatic deformations of 3D high-resolution polygonal models. The implementation of the deformation method as a pre-computation approach is shown for a 3D high-resolution lung model. The deformation is represented as an integration of the applied force and the local elastic property assigned to the 3D lung model. The proposed deformation method shows faster convergence to equilibrium as compared to other physically-based simulation methods. The proposed method also accounts for the anisotropic tissue elastic properties. The transfer functions are formulated in such a way that they overcome stiffness effects during deformations
Generating Classes of 3D Virtual Mandibles for AR-Based Medical Simulation
Simulation and modeling represent promising tools for several application domains from engineering to forensic science and medicine. Advances in 3D imaging technology convey paradigms such as Augmented and Mixed Reality (AR/MR) inside promising simulation tools for the training industry. Motivated by the requirement for superimposing anatomically correct 3D models on a Human Patient Simulator (HPS) and visualizing them in an AR environment, the purpose of this research effort is to derive method for scaling a source human mandible to a target human mandible. Results show that, given a distance between two same landmarks on two different mandibles, a relative scaling factor may be computed. Using this scaling factor, results show that a 3D virtual mandible model can be made morphometrically equivalent to a real target-specific mandible within a 1.30 millimeter average error bound. The virtual mandible may be further used as a reference target for registering other anatomical ! models, such as the lungs, on the HPS. Such registration will be made possible by physical constraints among the mandible and the spinal column in the horizontal normal rest position
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