3 research outputs found
A Proposed Vision of the Transformation of the Arab Universities into Smart Digital Universities
This research develops a proposed vision to transform Arab universities into smart digital universities. The descriptive research approach is used to achieve the research objectives. The research sample consists of 450 faculty members and 75 educational experts randomly selected by stratified random method. The questionnaire is adopted as a research instrument. The findings indicate that a proposed vision can be developed to transform Arab universities into smart digital universities by addressing several themes; the philosophical premises of the proposed vision, the features of the proposed vision “smart university administration, smart people, smart university environment, and knowledge network”, determining the requirements necessary to implement the proposed vision, setting the appropriate foundations for the proposed implementation and success in Arab universities, and demonstrating the potential challenges and threats that may stand in the way of implementing the proposed vision and methods to overcome them
The effect of using an educational program based on the use of electronic games on the acquisition of English language vocabulary for fourth-grade students in the schools of Karak Governorate in
This study aims to identify the effect of using an educational program based on the use of electronic games in acquiring English vocabulary for the performance of fourth-grade students in the schools of Karak Governorate in Jordan. The study sample consisted of (40) male and female students who were chosen randomly, distributed among the two groups, (20) male and female students for the control group, and (20) male and female students for the experimental group. The students in the experimental group were taught the educational content based on the student’s book using an educational program based on the use of electronic games prepared by the researcher, while the control group was taught the same educational content but in the traditional way. The study tools consisted of a questionnaire to assess the needs, and a pre- and post-test showing the acquisition of English vocabulary. The program lasted five weeks, at a rate of two classes per week, during the first semester of the academic year 2020/2022. The data resulting from the application of the scale were statistically treated using the method of analysis of variance, and the extraction of means, and standard deviations. The results of the study indicated that there were significant differences between the performance averages of the two study groups on the post-English vocabulary acquisition scale according to the educational program, and that the difference was in favor of the experimental group members who were subjected to the educational program based on electronic games. The results also showed that there were no significant differences between the average performance of the study members on the post-English vocabulary acquisition scale, according to the gender variable. The study recommended the necessity of activating the teaching method using electronic games in the English language curricula for the fourth grade and the rest of the classroom
Evaluating the implementation of the distance learning courses activities from the students of the Faculty of Educational Sciences’ point of view at the University of Jerash
The study aimed to evaluate the implementation of distance learning activities courses from the point of view of students of the Faculty of Educational Sciences at Jerash University. The study population consisted of 206 students at the Faculty of Educational Sciences at Jerash University. A sample of 102 student respondents, 21 males and 81 females, was selected. The study used the descriptive approach represented by a questionnaire that was developed to achieve the objectives of the study. The results of the study indicated that there were no statistically significant differences in the respondents' perceptions of the implementation of distance learning course activities according to gender. The study concluded that the field of practice of implementing activities in the distance learning environment was high, and that the level of effectiveness of implementing activities in the distance learning environment was also high, and that the level of obstacles to implementing activities in the distance learning environment was moderate. The study recommended the need to strive to provide the environment The occasion for integrating e-learning into the learning environment in a way that meets the requirements of the next stage, especially in exceptional circumstances