16 research outputs found

    Using Virtual Worlds to Assist Distributed Teams

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    Virtual worlds and massively multiplayer online games are becoming a useful tool for distributed teams. From providing a common working place, to allowing members of the team to interact in a physical albeit virtual form, virtual worlds are setting a new standard for tools to facilitate interactions between members of distributed teams. This chapter explores the ways in which virtual worlds could support interactive teams at a greater fidelity then that of the previous generation of groupware tools using a popular virtual world, Second Life as an example. While providing specific examples of how Second Life\u27s current and planned feature sets could already support distributed teams, that is, teams whose members are geographically disbursed. New features that would provide additional support for these types of teams are also discussed. © 2008, IGI Global

    Psycho-social pressures towards otoplasty in childhood and adolescence Some surprising age and sex effects

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    SIGLEAvailable from British Library Document Supply Centre- DSC:3292.8855(380) / BLDSC - British Library Document Supply CentreGBUnited Kingdo
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