548 research outputs found

    Hierarchical Temporal Representation in Linear Reservoir Computing

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    Recently, studies on deep Reservoir Computing (RC) highlighted the role of layering in deep recurrent neural networks (RNNs). In this paper, the use of linear recurrent units allows us to bring more evidence on the intrinsic hierarchical temporal representation in deep RNNs through frequency analysis applied to the state signals. The potentiality of our approach is assessed on the class of Multiple Superimposed Oscillator tasks. Furthermore, our investigation provides useful insights to open a discussion on the main aspects that characterize the deep learning framework in the temporal domain.Comment: This is a pre-print of the paper submitted to the 27th Italian Workshop on Neural Networks, WIRN 201

    Learning activation functions from data using cubic spline interpolation

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    Neural networks require a careful design in order to perform properly on a given task. In particular, selecting a good activation function (possibly in a data-dependent fashion) is a crucial step, which remains an open problem in the research community. Despite a large amount of investigations, most current implementations simply select one fixed function from a small set of candidates, which is not adapted during training, and is shared among all neurons throughout the different layers. However, neither two of these assumptions can be supposed optimal in practice. In this paper, we present a principled way to have data-dependent adaptation of the activation functions, which is performed independently for each neuron. This is achieved by leveraging over past and present advances on cubic spline interpolation, allowing for local adaptation of the functions around their regions of use. The resulting algorithm is relatively cheap to implement, and overfitting is counterbalanced by the inclusion of a novel damping criterion, which penalizes unwanted oscillations from a predefined shape. Experimental results validate the proposal over two well-known benchmarks.Comment: Submitted to the 27th Italian Workshop on Neural Networks (WIRN 2017

    Learning to Learn with Variational Information Bottleneck for Domain Generalization

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    Domain generalization models learn to generalize to previously unseen domains, but suffer from prediction uncertainty and domain shift. In this paper, we address both problems. We introduce a probabilistic meta-learning model for domain generalization, in which classifier parameters shared across domains are modeled as distributions. This enables better handling of prediction uncertainty on unseen domains. To deal with domain shift, we learn domain-invariant representations by the proposed principle of meta variational information bottleneck, we call MetaVIB. MetaVIB is derived from novel variational bounds of mutual information, by leveraging the meta-learning setting of domain generalization. Through episodic training, MetaVIB learns to gradually narrow domain gaps to establish domain-invariant representations, while simultaneously maximizing prediction accuracy. We conduct experiments on three benchmarks for cross-domain visual recognition. Comprehensive ablation studies validate the benefits of MetaVIB for domain generalization. The comparison results demonstrate our method outperforms previous approaches consistently.Comment: 15 pages, 4 figures, ECCV202

    Towards a Universal Theory of Artificial Intelligence based on Algorithmic Probability and Sequential Decision Theory

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    Decision theory formally solves the problem of rational agents in uncertain worlds if the true environmental probability distribution is known. Solomonoff's theory of universal induction formally solves the problem of sequence prediction for unknown distribution. We unify both theories and give strong arguments that the resulting universal AIXI model behaves optimal in any computable environment. The major drawback of the AIXI model is that it is uncomputable. To overcome this problem, we construct a modified algorithm AIXI^tl, which is still superior to any other time t and space l bounded agent. The computation time of AIXI^tl is of the order t x 2^l.Comment: 8 two-column pages, latex2e, 1 figure, submitted to ijca

    Meta-Tracker: Fast and Robust Online Adaptation for Visual Object Trackers

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    This paper improves state-of-the-art visual object trackers that use online adaptation. Our core contribution is an offline meta-learning-based method to adjust the initial deep networks used in online adaptation-based tracking. The meta learning is driven by the goal of deep networks that can quickly be adapted to robustly model a particular target in future frames. Ideally the resulting models focus on features that are useful for future frames, and avoid overfitting to background clutter, small parts of the target, or noise. By enforcing a small number of update iterations during meta-learning, the resulting networks train significantly faster. We demonstrate this approach on top of the high performance tracking approaches: tracking-by-detection based MDNet and the correlation based CREST. Experimental results on standard benchmarks, OTB2015 and VOT2016, show that our meta-learned versions of both trackers improve speed, accuracy, and robustness.Comment: Code: https://github.com/silverbottlep/meta_tracker

    Evaluating Two-Stream CNN for Video Classification

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    Videos contain very rich semantic information. Traditional hand-crafted features are known to be inadequate in analyzing complex video semantics. Inspired by the huge success of the deep learning methods in analyzing image, audio and text data, significant efforts are recently being devoted to the design of deep nets for video analytics. Among the many practical needs, classifying videos (or video clips) based on their major semantic categories (e.g., "skiing") is useful in many applications. In this paper, we conduct an in-depth study to investigate important implementation options that may affect the performance of deep nets on video classification. Our evaluations are conducted on top of a recent two-stream convolutional neural network (CNN) pipeline, which uses both static frames and motion optical flows, and has demonstrated competitive performance against the state-of-the-art methods. In order to gain insights and to arrive at a practical guideline, many important options are studied, including network architectures, model fusion, learning parameters and the final prediction methods. Based on the evaluations, very competitive results are attained on two popular video classification benchmarks. We hope that the discussions and conclusions from this work can help researchers in related fields to quickly set up a good basis for further investigations along this very promising direction.Comment: ACM ICMR'1

    Self-Modification of Policy and Utility Function in Rational Agents

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    Any agent that is part of the environment it interacts with and has versatile actuators (such as arms and fingers), will in principle have the ability to self-modify -- for example by changing its own source code. As we continue to create more and more intelligent agents, chances increase that they will learn about this ability. The question is: will they want to use it? For example, highly intelligent systems may find ways to change their goals to something more easily achievable, thereby `escaping' the control of their designers. In an important paper, Omohundro (2008) argued that goal preservation is a fundamental drive of any intelligent system, since a goal is more likely to be achieved if future versions of the agent strive towards the same goal. In this paper, we formalise this argument in general reinforcement learning, and explore situations where it fails. Our conclusion is that the self-modification possibility is harmless if and only if the value function of the agent anticipates the consequences of self-modifications and use the current utility function when evaluating the future.Comment: Artificial General Intelligence (AGI) 201

    Deep Big Simple Neural Nets Excel on Handwritten Digit Recognition

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    Good old on-line back-propagation for plain multi-layer perceptrons yields a very low 0.35% error rate on the famous MNIST handwritten digits benchmark. All we need to achieve this best result so far are many hidden layers, many neurons per layer, numerous deformed training images, and graphics cards to greatly speed up learning.Comment: 14 pages, 2 figures, 4 listing

    Information theoretic approach to interactive learning

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    The principles of statistical mechanics and information theory play an important role in learning and have inspired both theory and the design of numerous machine learning algorithms. The new aspect in this paper is a focus on integrating feedback from the learner. A quantitative approach to interactive learning and adaptive behavior is proposed, integrating model- and decision-making into one theoretical framework. This paper follows simple principles by requiring that the observer's world model and action policy should result in maximal predictive power at minimal complexity. Classes of optimal action policies and of optimal models are derived from an objective function that reflects this trade-off between prediction and complexity. The resulting optimal models then summarize, at different levels of abstraction, the process's causal organization in the presence of the learner's actions. A fundamental consequence of the proposed principle is that the learner's optimal action policies balance exploration and control as an emerging property. Interestingly, the explorative component is present in the absence of policy randomness, i.e. in the optimal deterministic behavior. This is a direct result of requiring maximal predictive power in the presence of feedback.Comment: 6 page

    Fuzzy Gravitons From Uncertain Spacetime

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    The recently proposed remarkable mechanism explaining ``stringy exclusion principle" on an Anti de Sitter space is shown to be another beautiful manifestation of spacetime uncertainty principle in string theory as well as in M theory. Put in another way, once it is realized that the graviton of a given angular momentum is represented by a spherical brane, we deduce the maximal angular momentum directly from either the relation ΔtΔx2>lp3\Delta t\Delta x^2>l_p^3 in M theory or \Delta t\Delta x>\ap in string theory. We also show that the result of hep-th/0003075 is similar to results on D2-branes in SU(2) WZW model. Using the dual D2-brane representation of a membrane, we obtain the quantization condition for the size of the membrane.Comment: 10 pages, harvmac. v2: a ref. and a note added; v3: A remark and one more ref. adde
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