226 research outputs found
Approximate well-supported Nash equilibria in symmetric bimatrix games
The -well-supported Nash equilibrium is a strong notion of
approximation of a Nash equilibrium, where no player has an incentive greater
than to deviate from any of the pure strategies that she uses in
her mixed strategy. The smallest constant currently known for
which there is a polynomial-time algorithm that computes an
-well-supported Nash equilibrium in bimatrix games is slightly
below . In this paper we study this problem for symmetric bimatrix games
and we provide a polynomial-time algorithm that gives a
-well-supported Nash equilibrium, for an arbitrarily small
positive constant
Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon
in expectation by unilateral deviation. An epsilon well-supported approximate
Nash equilibrium has the stronger requirement that every pure strategy used
with positive probability must have payoff within epsilon of the best response
payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose
bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of
cardinality at most three. Indeed, they showed that such an equilibrium will
exist subject to the correctness of a graph-theoretic conjecture. Regardless of
the correctness of this conjecture, we show that the barrier of a 2/3 payoff
guarantee cannot be broken with constant size supports; we construct win-lose
games that require supports of cardinality at least Omega((log n)^(1/3)) in any
epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing
the validity of the construction is a proof of a bipartite digraph variant of
the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows
that there exist epsilon-well-supported equilibria with supports of cardinality
O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality
bound presented cannot be greatly improved. We also show that for any delta >
0, there exist win-lose games for which no pair of strategies with support
sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast,
every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash
equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded
An Empirical Study of Finding Approximate Equilibria in Bimatrix Games
While there have been a number of studies about the efficacy of methods to
find exact Nash equilibria in bimatrix games, there has been little empirical
work on finding approximate Nash equilibria. Here we provide such a study that
compares a number of approximation methods and exact methods. In particular, we
explore the trade-off between the quality of approximate equilibrium and the
required running time to find one. We found that the existing library GAMUT,
which has been the de facto standard that has been used to test exact methods,
is insufficient as a test bed for approximation methods since many of its games
have pure equilibria or other easy-to-find good approximate equilibria. We
extend the breadth and depth of our study by including new interesting families
of bimatrix games, and studying bimatrix games upto size .
Finally, we provide new close-to-worst-case examples for the best-performing
algorithms for finding approximate Nash equilibria
On the Approximation Performance of Fictitious Play in Finite Games
We study the performance of Fictitious Play, when used as a heuristic for
finding an approximate Nash equilibrium of a 2-player game. We exhibit a class
of 2-player games having payoffs in the range [0,1] that show that Fictitious
Play fails to find a solution having an additive approximation guarantee
significantly better than 1/2. Our construction shows that for n times n games,
in the worst case both players may perpetually have mixed strategies whose
payoffs fall short of the best response by an additive quantity 1/2 -
O(1/n^(1-delta)) for arbitrarily small delta. We also show an essentially
matching upper bound of 1/2 - O(1/n)
State–of–the–art report on nonlinear representation of sources and channels
This report consists of two complementary parts, related to the modeling of two important sources of nonlinearities in a communications system. In the first part, an overview of important past work related to the estimation, compression and processing of sparse data through the use of nonlinear models is provided. In the second part, the current state of the art on the representation of wireless channels in the presence of nonlinearities is summarized. In addition to the characteristics of the nonlinear wireless fading channel, some information is also provided on recent approaches to the sparse representation of such channels
A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium
We present a direct reduction from k-player games to 2-player games that
preserves approximate Nash equilibrium. Previously, the computational
equivalence of computing approximate Nash equilibrium in k-player and 2-player
games was established via an indirect reduction. This included a sequence of
works defining the complexity class PPAD, identifying complete problems for
this class, showing that computing approximate Nash equilibrium for k-player
games is in PPAD, and reducing a PPAD-complete problem to computing approximate
Nash equilibrium for 2-player games. Our direct reduction makes no use of the
concept of PPAD, thus eliminating some of the difficulties involved in
following the known indirect reduction.Comment: 21 page
Non-Ionic Surfactant Effects on Innate Pluronic 188 Behavior: Interactions, and Physicochemical and Biocompatibility Studies
The aim of this research was to prepare novel block copolymer-surfactant hybrid nanosystems using the triblock copolymer Pluronic 188, along with surfactants of different hydrophilic to lipophilic balance (HLB ratio—which indicates the degree to which a surfactant is hydrophilic or hydrophobic) and thermotropic behavior. The surfactants used were of non-ionic nature, of which Tween 80® and Brij 58® were more hydrophilic, while Span 40® and Span 60® were more hydrophobic. Each surfactant has unique innate thermal properties and an affinity towards Pluronic 188. The nanosystems were formulated through mixing the pluronic with the surfactants at three different ratios, namely 90:10, 80:20, and 50:50, using the thin-film hydration technique and keeping the pluronic concentration constant. The physicochemical characteristics of the prepared nanosystems were evaluated using various light scattering techniques, while their thermotropic behavior was characterized via microDSC and high-resolution ultrasound spectroscopy. Microenvironmental parameters were attained through the use of fluorescence spectroscopy, while the cytotoxicity of the nanocarriers was studied in vitro. The results indicate that the combination of Pluronic 188 with the above surfactants was able to produce hybrid homogeneous nanoparticle populations of adequately small diameters. The different surfactants had a clear effect on physicochemical parameters such as the size, hydrodynamic diameter, and polydispersity index of the final formulation. The mixing of surfactants with the pluronic clearly changed its thermotropic behavior and thermal transition temperature (Tm) and highlighted the specific interactions that occurred between the different materials, as well as the effect of increasing the surfactant concentration on inherent polymer characteristics and behavior. The formulated nanosystems were found to be mostly of minimal toxicity. The obtained results demonstrate that the thin-film hydration method can be used for the formulation of pluronic-surfactant hybrid nanoparticles, which in turn exhibit favorable characteristics in terms of their possible use in drug delivery applications. This investigation can be used as a road map for the selection of an appropriate nanosystem as a novel vehicle for drug delivery
Approximating Nash Equilibria and Dense Bipartite Subgraphs via an Approximate Version of Carathéodory's Theorem
We present algorithmic applications of an approximate version of Caratheodory's theorem. The theorem states that given a set of vectors X in R^d, for every vector in the convex hull of X there exists an ε-close (under the p-norm distance, for 2 ≤ p < ∞) vector that can be expressed as a convex combination of at most b vectors of X, where the bound b depends on ε and the norm p and is independent of the dimension d. This theorem can be derived by instantiating Maurey's lemma, early references to which can be found in the work of Pisier (1981) and Carl (1985). However, in this paper we present a self-contained proof of this result.
Using this theorem we establish that in a bimatrix game with n x n payoff matrices A, B, if the number of non-zero entries in any column of A+B is at most s then an ε-Nash equilibrium of the game can be computed in time n^O(log s/ε^2}). This, in particular, gives us a polynomial-time approximation scheme for Nash equilibrium in games with fixed column sparsity s. Moreover, for arbitrary bimatrix games---since s can be at most n---the running time of our algorithm matches the best-known upper bound, which was obtained by Lipton, Markakis, and Mehta (2003).
The approximate Carathéodory's theorem also leads to an additive approximation algorithm for the densest k-bipartite subgraph problem. Given a graph with n vertices and maximum degree d, the developed algorithm determines a k x k bipartite subgraph with density within ε (in the additive sense) of the optimal density in time n^O(log d/ε^2)
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