8,641 research outputs found

    Cross correlation of Lyman-alpha absorbers with gas-rich galaxies

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    The HI Parkes All Sky Survey (HIPASS) galaxy catalogue is cross-correlated with known low redshift, low column density (N_HI <10^15 cm^-2) Lyman-alpha absorbers from the literature. The redshift-space correlation is found to be similar in strength to HIPASS galaxy self-clustering (correlation length s_0,ag=6+/-4 and s_0,gg=3.1+/-0.5 h^-1 Mpc respectively). In real-space the cross-correlation is stronger than the galaxy auto-correlation (correlation length r_0,ag=7.2+/-1.4 and r_0,gg=3.5+/-0.7 h^-1 Mpc respectively) on scales from 1-10 h^-1 Mpc, ruling out the mini-halo model for the confinement Lyman-alpha absorbers at the 99 percent confidence level. Provided that the cause of the strong cross-correlation is purely gravitational, the ratio of correlation lengths suggest that absorbers are embedded in dark matter haloes with masses log(M/Msun)=14.2 h^-1, similar to those of galaxy groups. The flattening of the cross-correlation at separations less than ~600 h^-1 kpc could correspond to the thickness of filaments in which absorbers are embedded. This work provides indirect statistical evidence for the notion that galaxy groups and large-scale filaments, particularly those that comprise gas-rich galaxies, are the dominant environments of low column density Lyman-alpha absorbers at z=0.Comment: 10 pages, 10 figures, accepted for publication in MNRAS, minor typos fixed and references update

    Theoretical study of an LAE-CIV absorption pair at z = 5.7

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    We present a theoretical model to predict the properties of an observed z=z = 5.72 Lyman α\alpha emitter galaxy - CIV absorption pair separated by 1384 comoving kpc/h. We use the separation of the pair and an outflow velocity/time travelling argument to demonstrate that the observed galaxy cannot be the source of metals for the CIV absorber. We find a plausible explanation for the metal enrichment in the context of our simulations: a dwarf galaxy with M=M_{\star} = 1.87 ×\times 109M^{9} M_{\odot} located 119 comoving kpc/h away with a wind velocity of \sim 100 km/s launched at zz \sim 7. Such a dwarf (MUV=M_{\text{UV}} = - 20.5) is fainter than the detection limit of the observed example. In a general analysis of galaxy - CIV absorbers, we find galaxies with -20.5 <MUV<< M_{\text{UV}} < - 18.8 are responsible for the observed metal signatures. In addition, we find no correlation between the mass of the closest galaxy to the absorber and the distance between them, but a weak anti-correlation between the strength of the absorption and the separation of galaxy - absorber pairs.Comment: 5 pages, 4 figures. Accepted April 10, 2017 in MNRA

    Evolution of damped Lyman alpha kinematics and the effect of spatial resolution on 21-cm measurements

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    We have investigated the effect of spatial resolution on determining pencil-beam like velocity widths and column densities in galaxies. Three 21-cm datasets are used, the HIPASS galaxy catalogue, a subset of HIPASS galaxies with ATCA maps and a high-resolution image of the LMC. Velocity widths measured from 21-cm emission in local galaxies are compared with those measured in intermediate redshift Damped Lyman alpha (DLA) absorbers. We conclude that spatial resolution has a severe effect on measuring pencil-beam like velocity widths in galaxies. Spatial smoothing by a factor of 240 is shown to increase the median velocity width by a factor of two. Thus any difference between velocity widths measured from global profiles or low spatial resolution 21-cm maps at z=0 and DLAs at z>1 cannot unambiguously be attributed to galaxy evolution. The effect on column density measurements is less severe and the values of dN/dz from local low-resolution 21-cm measurements are expected to be overestimated by only ~10 per cent.Comment: 5 pages, 6 figures, accepted for publication in MNRAS letter

    Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers

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    Serious educational games (SEGs) are a growing segment of the education community’s pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers with the theoretical knowledge and practical experience needed to create a quality SEG. Here, a lightweight approach to interactively explore and modify existing SEGs is introduced, a toll that can be broadly adopted by educators for pedagogically sound SEGs. Novice game designers can rapidly explore the educational and traditional elements of a game, with a stress on tracking the SEG learning objectives, as well as allowing for reviewing and altering a variety of graphic and audio game elements
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