4 research outputs found

    A single-item continuous double auction game

    Get PDF
    A double auction game with an infinite number of buyers and sellers is introduced. All sellers posses one unit of a good, all buyers desire to buy one unit. Each seller and each buyer has a private valuation of the good. The distribution of the valuations define supply and demand functions. One unit of the good is auctioned. At successive, discrete time instances, a player is randomly selected to make a bid (buyer) or an ask (seller). When the maximum of the bids becomes larger than the minimum of the asks, a transaction occurs and the auction is closed. The players have to choose the value of their bid or ask before the auction starts and use this value when they are selected. Assuming that the supply and demand functions are known, expected profits as functions of the strategies are derived, as well as expected transaction prices. It is shown that for linear supply and demand functions, there exists at most one Bayesian Nash equilibrium. Competitive behaviour is not an equilibrium of the game. For linear supply and demand functions, the sum of the expected profit of the sellers and the buyers is the same for the Bayesian Nash equilibrium and the market where players behave competitively. Connections are made with the ZI-C traders model and the kk-double auction.Comment: 37 pages, 15 figure

    An effective replicator equation for games with a continuous strategy set

    Get PDF
    The replicator equation for a two person symmetric game, which has an interval of the real line as strategy space, is extended with a mutation term. Assuming that the distribution of the strategies has a continuous density, a partial differential equation for this density is derived. The equation is analysed for two examples. A connection is made with Adaptive Dynamics
    corecore