17 research outputs found
Plasma Dynamics
Contains table of contents for Section 2 and reports on four research projects.National Science Foundation Grant ECS-89-02990U.S. Air Force - Office of Scientific Research Grant AFOSR 89-0082-CU.S. Army - Harry Diamond Laboratories Contract DAAL02-89-K-0084U.S. Army - Harry Diamond Laboratories Contract DAAL02-92-K-0037U.S. Department of Energy Contract DE-AC02-90ER-40591U.S. Navy - Office of Naval Research Grant N00014-90-J-4130Lawrence Livermore National Laboratories Subcontract B-160456National Aeronautics and Space Administration Grant NAGW-2048National Science Foundation Grant ECS-88-22475U.S. Department of Energy Grant DE-FG02-91-ER-5410
Efeitos de 24 semanas de treinamento resistido sobre índices da aptidão aeróbia de mulheres idosas
Defacing the 'Balloon Dog': Art, Algorithmic Culture and Augmented Reality
This chapter examines gamification through selected artworks that deploy augmented reality (AR) techniques. Gamification is approached as a form of ‘algorithmic culture’ in which algorithms can be, to varying degrees, both positively guiding or negatively coercing a user. After analyzing examples of gamification in the mobile entertainment industry, such as Snapchat and Pokémon GO, examples from contemporary media art that blend augmented reality techniques with algorithmic structures and tendencies are investigated. This research considers AR as a processual entity, rather than a discrete form or technical medium. Its interfaces are not simply dynamically engaged across the physical and the digital but entangled with social and cultural forces
Response to "comment on 'high current oversized electron beam formation for high-power microwave research' [appl. phys. lett. 89, 171503 (2006)]"
Authors respond to comments on their paper: 'High current oversized electron beam formation for high-power microwave research' [appl. phys. lett. 89, 171503 (2006)]