4 research outputs found

    Natural convection with mixed insulating and conducting boundary conditions: low and high Rayleigh numbers regimes

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    We investigate the stability and dynamics of natural convection in two dimensions, subject to inhomogeneous boundary conditions. In particular, we consider a Rayleigh-B\`enard (RB) cell, where the horizontal top boundary contains a periodic sequence of alternating thermal insulating and conducting patches, and we study the effects of the heterogeneous pattern on the global heat exchange, both at low and high Rayleigh numbers. At low Rayleigh numbers, we determine numerically the transition from a regime characterized by the presence of small convective cells localized at the inhomogeneous boundary to the onset of bulk convective rolls spanning the entire domain. Such a transition is also controlled analytically in the limit when the boundary pattern length is small compared with the cell vertical size. At higher Rayleigh number, we use numerical simulations based on a lattice Boltzmann method to assess the impact of boundary inhomogeneities on the fully turbulent regime up to Ra∼1010Ra \sim 10^{10}

    Evolution of a double-front Rayleigh-Taylor system using a GPU-based high resolution thermal Lattice-Boltzmann model

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    We study the turbulent evolution originated from a system subjected to a Rayleigh-Taylor instability with a double density at high resolution in a 2 dimensional geometry using a highly optimized thermal Lattice Boltzmann code for GPUs. The novelty of our investigation stems from the initial condition, given by the superposition of three layers with three different densities, leading to the development of two Rayleigh-Taylor fronts that expand upward and downward and collide in the middle of the cell. By using high resolution numerical data we highlight the effects induced by the collision of the two turbulent fronts in the long time asymptotic regime. We also provide details on the optimized Lattice-Boltzmann code that we have run on a cluster of GPU
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