53 research outputs found
Um inquérito aos agentes do sector dos Videojogos em Portugal
Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector, there is still a knowledge deficiency in respect of its characteristics, and its contribution to urban and regional development. This paper explores the characteristics of the industry communities, location factors, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability.Apesar do grande crescimento do sector dos Videojogos no contexto europeu e do
crescente interesse que tem despertado, pouco se sabe sobre as suas caracterÃsticas e o seu
contributo para o desenvolvimento de novos caminhos de crescimento urbano e regional.
Este trabalho explora as caracterÃsticas do seu tecido empresarial, os fatores de localização
e as redes criadas, tipos de jogos desenvolvidos, ferramentas utilizadas, canais de marketing
e vendas, e impacto económico. O artigo desenvolve-se a partir de dados recolhidos em
Portugal através de um inquérito respondido por 70 agentes económicos, e resulta do
trabalho desenvolvido no âmbito do projeto ‘Primeiro Atlas do Sector dos Videojogos em
Portugal’. O artigo conclui com uma reflexão acerca das oportunidades e desafios
associados ao sector dos Videojogos, bem como do papel que as polÃticas públicas podem
ter no suporte a novos caminhos de desenvolvimento urbano e regional relacionados com
este sector de atividade.This work has been partially supported by national funds through Fundação para a Ciência e a Tecnologia (FCT) with reference UID/CEC /50021/2013 and by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System); http://www.rageproject.eu/; Grant agreement No 644187
The video game industry in Portugal
Despite the impressive growth of the video game industry
in Europe and a growing interest emerging in that industrial
sector (e.g. from the European Commission), there is still
a knowledge deficiency in respect of its characteristics and
regional impact. By mapping the most relevant active agents
participating in this economic activity in Portugal, this paper
explores the characteristics the industry communities, types
of games developed, tools used, marketing and sales channels
and economic impact. This research is based on data collected
in Portugal through a survey of 70 economic agents, under the
auspices of the First Atlas of video games Industry in Portugal
research project. The paper concludes with an elaboration of
the opportunities and challenges associated with the industry
and the potential role of public and institutional policies in
supporting its development and sustainability.This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains
HLA-C locus alleles may modulate the clinical expression of psoriatic arthritis
The aim of the present study was to evaluate the relative contribution of human leukocyte antigen (HLA)-C locus alleles in determining the risk and the clinical expression of psoriatic arthritis (PsA). One hundred PsA patients were randomly selected and grouped into three disease subsets: oligoarthritis (n = 40), polyarthritis (n = 25) and spondylitis (n = 35). The HLA-C locus profile of this cohort was studied by methods based on molecular biology and was compared with that of 45 patients with psoriasis vulgaris and 177 healthy blood donors from the same ethnic origin. HLA-Cw*0602 was found associated with both psoriasis (odds ratio (OR) 6.2; 95% confidence interval (CI) 3.1 to 12.5; p < 0.0001) and PsA (OR 6.2; 95% CI 3.6 to 10.8; p < 0.0001); however, this allele was equally found among the PsA subsets. HLA-Cw6-positive patients showed a longer psoriasis-arthritis latency period (p = 0.012). HLA-Cw*0701 was found under-represented in PsA in comparison with controls (OR 0.5; 95% CI 0.3 to 0.9; p = 0.04), as was HLA-Cw*0802 (OR 0.3; 95% CI 0.08 to 1; p = 0.05). A positive association was found between psoriatic spondylitis and HLA-Cw*0702 (OR 5.0; 95% CI 1.4 to 25; p = 0.01). HLA-Cw*0602 seems to confer a general risk for psoriasis, but the presence of other HLA-C locus alleles may explain an additional arthritogenic risk. HLA-C alleles may modulate some aspects of the clinical expression of PsA, but these findings need confirmation
D6.2 – Summary, Analysis, Road-mapping and Production of Training materials:RAGE – WP6 – D6.2
Deliverable 6.2 describes and summarizes the final results of the population of the RAGE Ecosystem portal (EP) with information, knowledge and training material. The core version of the EP and its services are tested and validated. The next step will be to make the EP a long-lasting, self-sustaining Portal. For this purpose, the functionalities for selling and buying, the shop system, were set up and are ready to be launched as part of the foreseen commercial exploitation of the EP as core element of the RAGE Ecosystem. Library, Media Archive, Software Repository are prepared to be systematically expanded by incoming external resources, and the Social network interoperability support is in place. Tutorials explain how to use the portal and how to make components or how to create specific aspects of applied games. The content of this deliverable is part of the operational documentation prepared for the teams involved in the roll-out of the RAGE Ecosystem, thus representing its first priority audience
D9.4 – Launch plan for the RAGE ecosystem authority:RAGE – WP9 – D9.4
This document provides guidance for launching and performing the initial operations of the RAGE Foundation (RF), legally established in October 2018 to serve as the RAGE Ecosystem Authority. The document contains the proposal of lines of actions and specific activities to be undertaken by the RF to pursue its mission and, more specifically, to implement the successive stages of the RAGE Exploitation Plan. These proposals are to be discussed and agreed upon by the RF Board in its intial meetings, to be implemented as soon as it becomes feasible along the 2019-2021 period. This full document has been discussed and approved in the final RAGE consortium meeting in Amsterdam, January 29, 2019. Given the nature and aims of this document, its priority 1 readers are the full members of the RF and especially its Board and Executive Committee
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