479 research outputs found

    The minimum-entropy set cover problem

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    AbstractWe consider the minimum entropy principle for learning data generated by a random source and observed with random noise.In our setting we have a sequence of observations of objects drawn uniformly at random from a population. Each object in the population belongs to one class. We perform an observation for each object which determines that it belongs to one of a given set of classes. Given these observations, we are interested in assigning the most likely class to each of the objects.This scenario is a very natural one that appears in many real life situations. We show that under reasonable assumptions finding the most likely assignment is equivalent to the following variant of the set cover problem. Given a universe U and a collection S=(S1,
,St) of subsets of U, we wish to find an assignment f:U→S such that u∈f(u) and the entropy of the distribution defined by the values |f-1(Si)| is minimized.We show that this problem is NP-hard and that the greedy algorithm for set cover s with an additive constant error with respect to the optimal cover. This sheds a new light on the behavior of the greedy set cover algorithm. We further enhance the greedy algorithm and show that the problem admits a polynomial time approximation scheme (PTAS).Finally, we demonstrate how this model and the greedy algorithm can be useful in real life scenarios, and in particular, in problems arising naturally in computational biology

    Parallel Load Balancing on Constrained Client-Server Topologies

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    We study parallel \emph{Load Balancing} protocols for a client-server distributed model defined as follows. There is a set \sC of nn clients and a set \sS of nn servers where each client has (at most) a constant number d≄1d \geq 1 of requests that must be assigned to some server. The client set and the server one are connected to each other via a fixed bipartite graph: the requests of client vv can only be sent to the servers in its neighborhood N(v)N(v). The goal is to assign every client request so as to minimize the maximum load of the servers. In this setting, efficient parallel protocols are available only for dense topolgies. In particular, a simple symmetric, non-adaptive protocol achieving constant maximum load has been recently introduced by Becchetti et al \cite{BCNPT18} for regular dense bipartite graphs. The parallel completion time is \bigO(\log n) and the overall work is \bigO(n), w.h.p. Motivated by proximity constraints arising in some client-server systems, we devise a simple variant of Becchetti et al's protocol \cite{BCNPT18} and we analyse it over almost-regular bipartite graphs where nodes may have neighborhoods of small size. In detail, we prove that, w.h.p., this new version has a cost equivalent to that of Becchetti et al's protocol (in terms of maximum load, completion time, and work complexity, respectively) on every almost-regular bipartite graph with degree Ω(log⁥2n)\Omega(\log^2n). Our analysis significantly departs from that in \cite{BCNPT18} for the original protocol and requires to cope with non-trivial stochastic-dependence issues on the random choices of the algorithmic process which are due to the worst-case, sparse topology of the underlying graph

    Universal Protocols for Information Dissemination Using Emergent Signals

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    We consider a population of nn agents which communicate with each other in a decentralized manner, through random pairwise interactions. One or more agents in the population may act as authoritative sources of information, and the objective of the remaining agents is to obtain information from or about these source agents. We study two basic tasks: broadcasting, in which the agents are to learn the bit-state of an authoritative source which is present in the population, and source detection, in which the agents are required to decide if at least one source agent is present in the population or not.We focus on designing protocols which meet two natural conditions: (1) universality, i.e., independence of population size, and (2) rapid convergence to a correct global state after a reconfiguration, such as a change in the state of a source agent. Our main positive result is to show that both of these constraints can be met. For both the broadcasting problem and the source detection problem, we obtain solutions with a convergence time of O(log⁥2n)O(\log^2 n) rounds, w.h.p., from any starting configuration. The solution to broadcasting is exact, which means that all agents reach the state broadcast by the source, while the solution to source detection admits one-sided error on a Δ\varepsilon-fraction of the population (which is unavoidable for this problem). Both protocols are easy to implement in practice and have a compact formulation.Our protocols exploit the properties of self-organizing oscillatory dynamics. On the hardness side, our main structural insight is to prove that any protocol which meets the constraints of universality and of rapid convergence after reconfiguration must display a form of non-stationary behavior (of which oscillatory dynamics are an example). We also observe that the periodicity of the oscillatory behavior of the protocol, when present, must necessarily depend on the number ^\\# X of source agents present in the population. For instance, our protocols inherently rely on the emergence of a signal passing through the population, whose period is \Theta(\log \frac{n}{^\\# X}) rounds for most starting configurations. The design of clocks with tunable frequency may be of independent interest, notably in modeling biological networks
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