5 research outputs found
The Effects of Verbal Encouragement during a Soccer Dribbling Circuit on Physical and Psychophysiological Responses: An Exploratory Study in a Physical Education Setting
none10Bilel Aydi; Okba Selmi; Mohamed A. Souissi; Hajer Sahli; Ghazi Rekik; Zachary J. Crowley-McHattan; Jeffrey Cayaban Pagaduan; Antonella Muscella; Makram Zghibi; Yung-Sheng ChenAydi, Bilel; Selmi, Okba; Souissi, Mohamed A.; Sahli, Hajer; Rekik, Ghazi; Crowley-McHattan, Zachary J.; Cayaban Pagaduan, Jeffrey; Muscella, Antonella; Zghibi, Makram; Chen, Yung-Shen
Uncovering the Role of Different Instructional Designs When Learning Tactical Scenes of Play through Dynamic Visualizations: A Systematic Review
Dynamic visualizations such as videos or animations have been developed to exchange information that transforms over time across a broad range of professional/academic contexts. However, such visual tools may impose substantial demands on the learner’s cognitive resources that are very limited in current knowledge. Cognitive load theory has been used to improve learning from dynamic visualizations by providing different instructional designs to manage learner cognitive load. This paper reviews a series of experimental studies assessing the effects of certain instructional designs on learning of tactical scenes of play through dynamic visualizations. An electronic database search was performed on the Web of Science and PubMed/Medline databases from inception to July 2020 using a combination of relevant keywords. Manual searches were also made. The search was limited to English language. A total of 515 records were screened by two researchers using the Population/Intervention/Comparison/Outcome(s) (PICO) criteria. The quality and validity of the included studies were assessed using “QualSyst”. Learning indicators in students and/or players (male and female) at any age category and competitive level were considered. Eleven studies met the inclusion criteria for this review, which focused on the effects of four instructional designs (i.e., using static visualizations, employing sequential presentation, applying segmentation, and decreasing presentation speed) on learning various game systems through dynamic visualizations. These studies indicate that (i) the effectiveness of all instructional designs depend upon the level of learners’ expertise when learning soccer/Australian football scenes through animations/videos, (ii) the effectiveness of using static visualizations instead of animations/videos showing soccer/basketball scenes depend upon the type of the depicted knowledge (i.e., motor knowledge or descriptive knowledge) for novice learners, (iii) the effectiveness of employing static visualizations and decreasing presentation speed when learning soccer/basketball scenes from animations/videos depend upon the level of content complexity, for novice learners. The current review demonstrated important practical implications for both coaches and physical education teachers using either animations and/or videos to communicate game systems. Indeed, findings suggested that adapting instructional designs to the level of learners’ expertise, type of depicted knowledge, and level of content complexity is a crucial part of effective tactical learning from dynamic visualizations
Which Presentation Speed Is Better for Learning Basketball Tactical Actions Through Video Modeling Examples? The Influence of Content Complexity
The effect of listening to preferred music after a stressful task on performance and psychophysiological responses in collegiate golfers
Background This study explores whether listening to preferred music after a stressful situation affects putting and swinging performance, heart rate (HR), HR variability (HRV), and anxiety among amateur golfers. Methods Twenty healthy amateur collegiate golfers voluntarily participated in this study (age 20.1 ± 1.17 yrs., height = 173.8 ± 7.74 cm, body weight = 72.35 ± 12.67 kg). Pre- and post-intervention HR and HRV measurements were taken, along with a self-report of the State-Trait Anxiety Inventory (STAI-S) and Triple Factor Anxiety Inventory (TFAI). Participants were exposed to a stressful situation through the Stroop Colour and Word Test (SCWT) and then instructed to perform three golf-practice sessions in a golf simulator, separated by 48–72 hours of recovery, under different conditions: control, pre-task music, and synchronised music. Results No significant difference was identified between the experimental conditions for swinging (in terms of total distance (p = 0.116), carry distance (p = 0.608), speed of the ball (p = 0.819), and launch angle (p = 0.550) and putting performance (the number of successful putts on target (p > 0.05) and distance error between the target and ball (p = 0.122). No main effect for condition and time of intervention, as well as no interaction between these two factors was found for HR, HRV, and STAI-S (p = 0.116). However, the pre and post-intervention percentages of physiological items of the TFAI indicated a large, significant difference in synchronised music trial (p = 0.012, pre-task trial = −1.92% < control trial = 0% < synchronised trial = 4.58%). Conclusions The results imply that following a stressful situation, listening to preferred music before and/or during golf has no immediate effect on golf performance, anxiety, and psychophysiological responses in collegiate golfers
Using Coordinated Visual and Verbal Cues in Complex Multimedia Materials to Improve Tactical Learning in Soccer
This study aimed to explore whether the use of coordinated visual and verbal cues in narrated diagrams would support novices in learning soccer scenes. Eighty female university students (Mage = 20 years, SD = 1.2) in physical education (PE) were randomly exposed to four multimedia material versions: (a) simple without cues, (b) simple with cues, (c) complex without cues, and (d) complex with cues. In the non-cued versions, students learned the evolution of soccer scenes via arrow-based diagrams accompanied by oral explanations. In the cued versions, game actions in narrations were spoken with a louder accent (verbal cueing), while at the same time, the corresponding arrows turned red in diagrams (visual cueing). After studying one of the four versions, participants were asked to complete immediate and delayed recall–reconstruction tests, and to indicate their attitudes towards instructional materials. The results demonstrate the instructional benefits of using coordinated dual-modality cues in the complex multimedia material, in terms of immediate (p = 0.03, d = 0.53) and delayed (p = 0.02, d = 0.85) recall performances. The findings encourage soccer teachers to verbalize game actions with a louder accent, while simultaneously coloring the corresponding arrows in the diagram when explaining complex game situations for novices