17 research outputs found

    ComputergestĂĽtztes kollaboratives Lernen

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    Im vorliegenden Artikel wird von einem Konzept computergestützten kollaborativen Lernens ausgegangen, in dem (a) die Partizipation der Teilnehmenden, (b) die Wissensintegration im Sinne der Schaffung des gemeinsamen Verständnisses über die Lerninhalte und die lernergebnisse sowie (c) die Entwicklung und Etablierung von Rollen konstitutive Elemente sind. Diese drei Themen werden im Rahmen von drei Promotionsvorhaben im Promotionskolleg Wissensmanagement und Selbstorganisation der Universität Dortmund (HDZ) erforscht. Im vorliegenden Artikel werden die einzelnen Aspekte zunächst unabhängig voneinander und gemäß ihrem derzeitigen Bearbeitungsstand dargestellt. Anschließend werden die wechselseitigen Bezüge zwischen den Arbeiten im Hinblick auf die Erforschung comuterunterstützten kollaborativen Lernens aufgezeigt

    A Serious Game for the Prevention of Obesity in School Children-Impact of Parent's Involvement: A Randomized Controlled Trial

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    Serious games convey information and use interactive components to reinforce and train behaviours. A serious game addressing nutrition, physical activity and stress coping—the Kids Obesity Prevention Program (KOP)—was previously evaluated for efficacy in children. This study aimed at evaluating the KOP-game regarding: (i) its acceptance and efficacy with respect to parents of primary school children receiving the same game intervention as the children; and (ii) whether the children could benefit by parental involvement. A randomized controlled trial with two groups of children aged 9 to 12 years was conducted which included a 6-month follow-up period. All children played the game twice in two weeks. In the family-intervention group, the parents additionally played the game. The primary outcome was the gain in knowledge in parents and children measured with a pretested questionnaire. The secondary outcomes were knowledge maintenance as well as several behavior changes. Parents and children in both groups improved and maintained their knowledge equally. The KOP-game increases knowledge of nutrition in children independently of the involvement of their parents. KOP games are well accepted in children; further research should examine the structured involvement of parents

    A Serious Game for the Prevention of Obesity in School Children–Impact of Parent’s Involvement: A Randomized Controlled Trial

    No full text
    Serious games convey information and use interactive components to reinforce and train behaviours. A serious game addressing nutrition, physical activity and stress coping—the Kids Obesity Prevention Program (KOP)—was previously evaluated for efficacy in children. This study aimed at evaluating the KOP-game regarding: (i) its acceptance and efficacy with respect to parents of primary school children receiving the same game intervention as the children; and (ii) whether the children could benefit by parental involvement. A randomized controlled trial with two groups of children aged 9 to 12 years was conducted which included a 6-month follow-up period. All children played the game twice in two weeks. In the family-intervention group, the parents additionally played the game. The primary outcome was the gain in knowledge in parents and children measured with a pretested questionnaire. The secondary outcomes were knowledge maintenance as well as several behavior changes. Parents and children in both groups improved and maintained their knowledge equally. The KOP-game increases knowledge of nutrition in children independently of the involvement of their parents. KOP games are well accepted in children; further research should examine the structured involvement of parents
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