5,812 research outputs found
Is movement better? Comparing sedentary and motion-based game controls for older adults
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults. Copyright held by authors
KINECTWheels: wheelchair-accessible motion-based game interaction
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible
The effects of graphical fidelity on player experience
Graphical assets in video games have become increasingly complex over the years, but little is known about their effect on player experience (PX). In this paper, we present results of a controlled study with 48 participants comparing how abstract and stylized graphics influence player experience in casual games. Our results show that high-fidelity graphics result in a more positive impression of the game. However, we also show that many effects are only present in the game with a more challenging mechanic. This shows that casual games can be compelling and enjoyable to play despite simplistic graphics, suggesting that small game developers and researchers need not focus on elaborate visuals to engage players. Copyright © 2013 ACM
General CMB and Primordial Trispectrum Estimation
We present trispectrum estimation methods which can be applied to general
non-separable primordial and CMB trispectra. We present a general optimal
estimator for the connected part of the trispectrum, for which we derive a
quadratic term to incorporate the effects of inhomogeneous noise and masking.
We describe a general algorithm for creating simulated maps with given
arbitrary (and independent) power spectra, bispectra and trispectra. We propose
a universal definition of the trispectrum parameter , so that the
integrated bispectrum on the observational domain can be consistently compared
between theoretical models. We define a shape function for the primordial
trispectrum, together with a shape correlator and a useful parametrisation for
visualizing the trispectrum. We derive separable analytic CMB solutions in the
large-angle limit for constant and local models. We present separable mode
decompositions which can be used to describe any primordial or CMB bispectra on
their respective wavenumber or multipole domains. By extracting coefficients of
these separable basis functions from an observational map, we are able to
present an efficient estimator for any given theoretical model with a
nonseparable trispectrum. The estimator has two manifestations, comparing the
theoretical and observed coefficients at either primordial or late times. These
mode decomposition methods are numerically tractable with order
operations for the CMB estimator and approximately order for the general
primordial estimator (reducing to order in both cases for a special class
of models). We also demonstrate how the trispectrum can be reconstructed from
observational maps using these methods.Comment: 38 pages, 9 figures. In v2 Figures 4-7 are altered slightly and some
extra references are included in the bibliography. v3 matches version
submitted to journal. Includes discussion of special case
Full-body motion-based game interaction for older adults
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we present two studies aimed at developing game design guidelines for full-body motion controls for older adults experiencing age-related changes and impairments. Our studies also demonstrate how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults. Based on our studies, we present seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life. Copyright 2012 ACM
Oral contraceptives, hormone replacement therapy, thrombophilias and risk of venous thromboembolism: a systematic review The Thrombosis: Risk and Economic Assessment of Thrombophilia Screening (TREATS) Study
Combined oral contraceptives,oral hormone replacement therapy and thrombophilias are recognised risk factors for venous thromboembolism in women.The objective of this study was to assess the risk of thromboembolism among women with thrombophilia who are taking oral contraceptives or hormone replacement therapy, conducting a systematic review and metaanalysis. Of 201 studies identified, only nine met the inclusion criteria. Seven studies included pre-menopausal women on oral contraceptives and two studies included peri-menopausal women on hormone replacement therapy. For oral contraceptive use, significant associations of the risk of venous thromboembolism were found in women with factor V Leiden (OR 15.62; 95%CI 8.66 to 28.15); deficiencies of antithrombin (OR 12.60; 95%CI 1.37 to 115.79), protein C (OR 6.33; 95%CI 1.68 to 23.87), or protein S (OR 4.88; 95%CI 1.39 to 17.10), elevated levels of factor VIIIc (OR 8.80; 95%CI 4.13 to 18.75); and factor V Leiden and prothrombin G20210A (OR 7.85; 95%CI 1.65 to 37.41). For hormone replacement therapy, a significant association was found in women with factor V Leiden (OR 13.16; 95%CI 4.28 to 40.47).Although limited by the small number of studies, the findings of this study support the presence of interaction between thrombophilia and venous thromboembolism among women taking oral contraceptives. However, further studies are required to establish with greater confidence the associations of these, and other, thrombophilias with venous thromboembolism among hormone users
Complex networks: new trends for the analysis of brain connectivity
Today, the human brain can be studied as a whole. Electroencephalography,
magnetoencephalography, or functional magnetic resonance imaging techniques
provide functional connectivity patterns between different brain areas, and
during different pathological and cognitive neuro-dynamical states. In this
Tutorial we review novel complex networks approaches to unveil how brain
networks can efficiently manage local processing and global integration for the
transfer of information, while being at the same time capable of adapting to
satisfy changing neural demands.Comment: Tutorial paper to appear in the Int. J. Bif. Chao
Nonadditive Genetic Effects in Animal Behavior
Heritabilities, commonly used to predict evolutionary potential, are notoriously low for behaviors. Apart from strong contributions of environmental variance in reducing heritabilities, the additive genetic components can be very low, especially when they are camouflaged by nonadditive genetic effects. We first report the heritabilities of courtship traits in founder‐flush and control populations of the housefly (Musca domestica L.). We estimated the heritability of each male and female display through the regression of the courtships involving daughters and sons (with randomly selected mates) onto the “midparental” courtship values of their parents. Overall, the average heritability was significantly higher for the parent‐daughter assays than for the parent‐son assays. We attributed the low (even negative) heritabilities to genotype‐by‐environment interactions whereby the male’s behavior is influenced by the “environment” of his mating partner’s preferences for the display, generating epistasis through indirect genetic effects. Moreover, bottlenecked lines had up to 800% of the heritability of the controls, suggesting “conversion” of additive genetic variance from nonadditive components. Second, we used line‐cross assays on separate populations that had been selected for divergence in mating behavior to identify dominance and epistasis through heterosis and outbreeding depression in courtship. Finally, our literature review confirms the prevalence of such low heritabilities (i.e., a conservative mean of 0.38) and nonadditive genetics in other behavioral repertoires (64% of the studies). We conclude that animal behavior is especially prone to the gamut of quantitative genetic complexities that can result in negative heritabilities, negative selection responses, inbreeding depression, conversion, heterosis, and outbreeding depression
Early Life Manipulations of the Nonapeptide System Alter Pair Maintenance Behaviors and Neural Activity in Adult Male Zebra Finches
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