171 research outputs found
Conception rapide d'aides techniques pour personnes tétraplégiques
International audienceLes aides techniques permettent à de nombreuses personnes tétraplégiques d'accomplir des tùches qu'elles ne pourraient pas accomplir sans elles. Selon (Laffont, 2008), la possibilité de contrÎler son environnement est d'ailleurs déterminante pour la qualité de la réinsertion sociale, familiale et professionnelle. En parallÚle, nous pouvons constater qu'une grande proportion des aides techniques disponibles est peu ou pas utilisée. Ceci qui s'expliquer par de multiples raisons : manque d'écoute dans la sélection, difficulté d'obtention des aides techniques, des performances et du changement de besoins. Néanmoins, le développement récent de technologies à trÚs bas coût, l'engouement du public pour le Do It Yourself et la diffusion des connaissances en interaction homme-machine permettent d'affirmer qu'il est possible de concevoir rapidement des aides techniques réellement adaptées. Nous illustrerons ces aspects au travers d'expériences menées de la conception à la réalisation de prototypes matériel et logiciels pour personnes tétraplégique
The Synchronization Power (Consensus Number) of Access-Control Objects: The Case of AllowList and DenyList
This article studies the synchronization power of AllowList and DenyList
objects under the lens provided by Herlihy's consensus hierarchy. It specifies
AllowList and DenyList as distributed objects and shows that while they can
both be seen as specializations of a more general object type, they inherently
have different synchronization properties. While the AllowList object does not
require synchronization between participating processes, a DenyList object
requires processes to reach consensus on a specific set of processes. These
results are then applied to the analysis of anonymity-preserving systems that
use AllowList and DenyList objects. First, a blind-signature-based e-voting is
presented. Then DenyList and AllowList objects are used to determine the
consensus number of a specific decentralized key management system. Finally, an
anonymous money transfer protocol using the association of AllowList and
DenyList objects is studied.Comment: 27 pages, 10 figures, conferenc
Fisheye keyboard : whole keyboard displayed on small device
In this article, we propose a soft keyboard with interaction inspired by research on visualisation information. Our goal is to find a compromise between readability and usability on a whole character layout for an Ultra mobile PC. The proposed interactions allow to display all keys on a small screen while making pointing easier for the user by expanding any given key as a function of its distance from the stylus
ABC random forests for Bayesian parameter inference
This preprint has been reviewed and recommended by Peer Community In
Evolutionary Biology (http://dx.doi.org/10.24072/pci.evolbiol.100036).
Approximate Bayesian computation (ABC) has grown into a standard methodology
that manages Bayesian inference for models associated with intractable
likelihood functions. Most ABC implementations require the preliminary
selection of a vector of informative statistics summarizing raw data.
Furthermore, in almost all existing implementations, the tolerance level that
separates acceptance from rejection of simulated parameter values needs to be
calibrated. We propose to conduct likelihood-free Bayesian inferences about
parameters with no prior selection of the relevant components of the summary
statistics and bypassing the derivation of the associated tolerance level. The
approach relies on the random forest methodology of Breiman (2001) applied in a
(non parametric) regression setting. We advocate the derivation of a new random
forest for each component of the parameter vector of interest. When compared
with earlier ABC solutions, this method offers significant gains in terms of
robustness to the choice of the summary statistics, does not depend on any type
of tolerance level, and is a good trade-off in term of quality of point
estimator precision and credible interval estimations for a given computing
time. We illustrate the performance of our methodological proposal and compare
it with earlier ABC methods on a Normal toy example and a population genetics
example dealing with human population evolution. All methods designed here have
been incorporated in the R package abcrf (version 1.7) available on CRAN.Comment: Main text: 24 pages, 6 figures Supplementary Information: 14 pages, 5
figure
Le systĂšme KeyGlass
International audienceThis paper presents the KeyGlass system : a text entry system with dynamic addition of characters based on those previously entered. The prediction system that we use to optimize our system is based on the joint use of a lexicographic tree and a system using bigrams. We present in this article the different steps that led us to this prediction system. Finally we study, through two experiments (one theoretical and the other one with users), the usefulness and effectiveness of our system during a task of text copy. The results show a significant reduction in the distance covered by the pointer on the soft keyboard. However, users are slower to enter text
Ysilex : a Friendly reading Interface for Dyslexics
International audienceIn this paper, we describe an interface to display texts in a fashion adapted to dyslexic readers. In order to help the reading task, we designed several tools geared towards the specific difficulties of this population, e.g. a tendency to lose one's place within the text, a fluctuating attention or a difficulty to access the syllable level of the words, a process known to be used with new or infrequent words. Preliminary results show that a pared down display coupled with a choice of tools available on demand could cater to the heterogeneity of difficulties displayed by dyslexics. Stepwise increments in design coupled with ongoing validation of the reading tools will insure the usefulness of the interface
DUCK : a deDUCtive Keyboard
MOBACC 2013 @ CHI 2013 : SIGCHI Conference on Human Factors in Computing SystemsInternational audienceThis paper presents the deDUCtive Keyboard (DUCK), aiming to improve text entry for visually impaired users on AZERTY/QWERTY based layout on software keyboards. Relying on a predictive system, DUCK allows rapid text entry without any precision on keyboard hits. A preliminary study with a visually impaired user indicated that usability is improved when compared to a regular virtual keyboard with a vocal feedback
Whole-genome sequencing of Aspergillus tubingensis G131 and overview of its secondary metabolism potential
Background : Black Aspergilli represent one of the most important fungal resources of primary and secondary metabolites for biotechnological industry. Having several black Aspergilli sequenced genomes should allow targeting the production of certain metabolites with bioactive properties. In this study, we report the draft genome of a black Aspergilli, A. tubingensis G131, isolated from a French Mediterranean vineyard. This 35 Mb genome includes 10,994 predicted genes. A genomic-based discovery identifies 80 secondary metabolites biosynthetic gene clusters. Genomic sequences of these clusters were blasted on 3 chosen black Aspergilli genomes: A. tubingensis CBS 134.48, A. niger CBS 513.88 and A. kawachii IFO 4308. This comparison highlights different levels of clusters conservation between the four strains. It also allows identifying seven unique clusters in A. tubingensis G131. Moreover, the putative secondary metabolites clusters for asperazine and naphtho-gamma-pyrones production were proposed based on this genomic analysis. Key biosynthetic genes required for the production of 2 mycotoxins, ochratoxin A and fumonisin, are absent from this draft genome. Even if intergenic sequences of these mycotoxins biosynthetic pathways are present, this could not lead to the production of those mycotoxins by A. tubingensis G131
Context Adaptive Cooperation
Reliable broadcast and consensus are the two pillars that support a lot of
non-trivial fault-tolerant distributed middleware and fault-tolerant
distributed systems. While they have close definitions, they strongly differ in
the underlying assumptions needed to implement each of them. Reliable broadcast
can be implemented in asynchronous systems in the presence of crash or
Byzantine failures while Consensus cannot. This key difference stems from the
fact that consensus involves synchronization between multiple processes that
concurrently propose values, while reliable broadcast simply involves
delivering a message from a predefined sender. This paper strikes a balance
between these two agreement abstractions in the presence of Byzantine failures.
It proposes CAC, a novel agreement abstraction that enables multiple processes
to broadcast messages simultaneously, while guaranteeing that (despite
potential conflicts, asynchrony, and Byzantine behaviors) the non-faulty
processes will agree on messages deliveries. We show that this novel
abstraction can enable more efficient algorithms for a variety of applications
(such as money transfer where several people can share a same account). This is
obtained by focusing the need for synchronization only on the processes that
actually need to synchronize
Conception dâun Dispositif pour Interagir avec des DonnĂ©es Multidimensionnelles : Disco
National audienceThis paper presents the design of a new device, DISCO. In addition to the traditionnal mouse capabilities, DISCO offers multiple degrees of freedom suitable for multidimensioannl data manipulation. We present various usage scenarios and explore the handling of this device through two studies. First we observe the userâs hand posture on three versions of Disco with different form factors. Then we study the capabilities and limitations related to physical translations, rotations (yaw) and tilt (pitch, roll) on two versions of Disco according to three hand postures. Based on the results, we propose design guidelines to create interaction techniques that take benefit of the degrees of freedom of the device to interact with multidimensional data.En sâinspirant de travaux fondateurs proposant des souris Ă multiples degrĂ©s de libertĂ©, cet article prĂ©sente la conception dâun nouveau dispositif dâinteraction basĂ© sur le principe du culbuto : Disco. Nous prĂ©sentons divers scĂ©narii dâusage et explorons la manipulation de ce dispositif au travers de deux Ă©tudes. Dâabord nous observons la prise en main de trois versions de Disco avec diffĂ©rents facteurs de forme. Ensuite nous Ă©tudions les capacitĂ©s et limites liĂ©es Ă la translation, rotation (yaw) ou inclinaison (pitch, roll) physique de deux versions de Disco selon trois prises en main diffĂ©rentes. A partir des rĂ©sultats nous proposons des guides de conception afin de crĂ©er des techniques dâinteraction qui exploitent au mieux les diffĂ©rents degrĂ©s de libertĂ© du dispositif pour interagir avec des donnĂ©es multidimensionnelles
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