30 research outputs found

    Simple stochastic games and P-matrix generalized linear complementarity problems

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    We show that the problem of finding optimal strategies for both players in a simple stochastic game reduces to the generalized linear complementarity problem (GLCP) with a P-matrix, a well-studied problem whose hardness would imply NP = co-NP. This makes the rich GLCP theory and numerous existing algorithms available for simple stochastic games. As a special case, we get a reduction from binary simple stochastic games to the P-matrix linear complementarity problem (LCP)

    Linear complementarity algorithms for infinite games

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    The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have not been previously studied in the context of infinite games, and they offer alternatives to the classical strategy-improvement algorithms. The two algorithms are described purely in terms of discounted games, thus bypassing the reduction from the games to LCPs, and hence facilitating a better understanding of the algorithms when applied to games. A family of parity games is given, on which both algorithms run in exponential time, indicating that in the worst case they perform no better for parity, average-reward, or discounted games than they do for general P-matrix LCPs
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