28 research outputs found

    Blended learning

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    In recent years, the training initiatives in blended learning increased enormously as a result of the different demands to integrate the Information and Communication Technologies (ICT) in educational systems. In Higher Education, the blend approach is highly pursued because of its unique flexibility that allows the teacher to propose, in every situation, more advantageous train- ing solutions for their students, contrary to mandatory classroom in Basic and Secondary schools. It seems that the blended learning approach, a concept often bordering others such as e-learning, distance education, online learning or open learning, allows you to get the best of both worlds, the face-to-face and the virtual, and be an alternative to the traditional classroom teaching models and to enhance the new forms of electronic learning environments that use only the virtual and the distance. The blended learning approach seems to have the advantages of some of the concepts described, as the flexibility to determine their own pace of learning, and removes the greater disadvantage which is the lack of human contact with colleagues and teacher.CIEC – Research Centre on Child Studies, IE, UMinho (FCT R&D unit 317), Portuga

    E-Simulations for educating the professions in blended learning environments

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    This chapter introduces digital, role-based simulations as an emerging and powerful educational approach for the professions and for broader workforce development purposes. It is acknowledged that simulations used for education, professional development, and training, have a long history of development and use. The focus is on digital simulations (e-simulations) situated in blended learning environments and the improved affordances of the newer digital media used via the web to enhance the value of their contribution to learning and teaching in professional and vocationally-oriented fields. This is an area which has received less attention in the whole “e-learning” literature compared with the voluminous body of knowledge and practice on computer-mediated communication, online community building, social networking, and various forms of online (usually automated) assessment. A framework of blended e-simulation design is outlined. The chapter concludes by examining what the future might hold for simulations in further and higher education, and ongoing work-based learning

    e-Supply Network

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    The Board-Executive Imperative

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    Technology-enhanced learning: the introduction and use of information and communication of technology in special education

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    Small, modestly funded and resourced schools can be disadvantaged by limited access to information and communication technology (ICT). This chapter outlines a two-year project conducted in six small special schools located in metropolitan and rural communities. The project was designed to increase the participating schools’ ICT capabilities and promote the use of technology to deliver the curriculum in efficient and appealing ways to their students with a diversity of intellectual and behavioral difficulties. An ICT specialist supported the schools over the course of the project and promoted the introduction of Universal Design for Learning. At the conclusion of the project all schools had made notable gains in acquiring state-of-the-art technology. Teachers and students had become capable and enthusiastic users of hardware and a range of operating and educational software
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