65 research outputs found
Manageable creativity
This article notes a perception in mainstream management theory and practice that creativity has shifted from being disruptive or destructive to 'manageable'. This concept of manageable creativity in business is reflected in a similar rhetoric in cultural policy, especially towards the creative industries. The article argues that the idea of 'manageable creativity' can be traced back to a 'heroic' and a 'structural' model of creativity. It is argued that the 'heroic' model of creativity is being subsumed within a 'structural' model which emphasises the systems and infrastructure around individual creativity rather than focusing on raw talent and pure content. Yet this structured approach carries problems of its own, in particular a tendency to overlook the unpredictability of creative processes, people and products. Ironically, it may be that some confusion in our policies towards creativity is inevitable, reflecting the paradoxes and transitions which characterise the creative process
Belbin's team role theory: for non-managers also?
Belbin team role scores derived from the 16PF5 personality questionnaire data were obtained from a sample of volunteers drawn from industrial and local authority organizations. The volunteers, comprising male and female managers and non-managers, with approximately equal numbers in each of the four possible categories, were set into teams. Approximately half of the 55 teams comprised solely managers, the other half solely non-managers. The distribution of Belbin team roles over all the teams was not controlled. All teams completed a business game typically used for training managers in team decision making. The distribution of Belbin scores amongst all the volunteers and the results of the business game provided evidence in support of the claim that Belbin's team role theory can be applied to non-managerial personnel
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