4 research outputs found

    Students' Acceptance of Gamification in Higher Education

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    [[abstract]]Gamification provides a practical approach to improving learning processes, especially the learner's motivation. However, little research has been conducted on student intentions to use gamification in higher education. Therefore, this study explored the gamification in higher educational courses by collecting surveys and discusses the factors influencing the acceptance of gamification in higher education. Based on the PLS-SEM results, students should take initial game-based learning content to be more familiar with gamification; furthermore, they could have a positive experience so that they would increase their intention. Performance expectancy is the most important factors influencing a student to accept gamification. Other factors, such as effort expectancy, social influence, facilitating conditions, involvement, skill, and control, are also important factors. With the results of this study, the instructor designer could have substantial help in planning the course content and enhance its efficiency and effectiveness.[[notice]]補正完

    Building theories in-practice on Social innovation in disability nonprofit organizations

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    This chapter discusses the key theoretical and empirical steps undertaken throughout the authors’ previous-but-related mixed methods studies on social innovation in nonprofit organizations (NPOs) in the Australian disability sector with the aim of using the key findings of these studies to develop ‘theories-in-practice’ in disability NPOs. In this chapter, the authors summarize the associated theory-building processes deployed to explain how disability NPOs develop and implement social innovations and the societal ‘system-level’ impacts of such innovations. These theory-building processes involve two broad phases, and the culmination of these phases (grounded in the abductive logics of inquiry, complexity theorizing, and set-theoretic methods) leads to the development of several ‘theories-to-practice’ that not only convey the interactivity of contextual causal mechanisms leading to social innovation by NPOs, but also outline change-oriented solutions for managers who are working to address complex social challenges
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