140 research outputs found
Lattices of tilings : an extension to figures with holes
We first prove that the set of domino tilings of a fixed finite figure is a distributive lattice, even in the case when the figure has holes. Afterwards, we give a geometrical interpretation of the order given by this lattice. We extend these results to other types of tilings (calisson tilings, tilings with bicolored Wang tiles)
Tiling with Bars and Satisfaction of Boolean Formulas
AbstractLetFbe a figure formed from a finite set of cells of the planar square lattice. We first prove that the problem of tiling such a figure with bars formed from 2 or 3 cells can be reduced to the logic problem 2-SAT. Afterwards, we deduce a linear-time algorithm of tiling with these bars
Compensations in the Shapley value and the compensation solutions for graph games
We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition he does not belong to. We give an interpretation in terms of formation of the grand coalition according to an ordering of the players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication graph. Firstly, we consider cooperative games with a forest (cycle-free graph). We extend the compensation vector by considering all rooted spanning trees of the forest (see Demange 2004) instead of orderings of the players. The associated allocation rule, called the compensation solution, is characterized by component efficiency and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component. Secondly, we consider cooperative games with arbitrary graphs and construct rooted spanning trees by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively.
Average tree solutions and the distribution of Harsanyi dividends
We consider communication situations games being the combination of a TU-game and a communication graph. We study the average tree (AT) solutions introduced by Herings \sl et al. [9] and [10]. The AT solutions are defined with respect to a set, say T, of rooted spanning trees of the communication graph. We characterize these solutions by efficiency, linearity and an axiom of T-hierarchy. Then we prove the following results. Firstly, the AT solution with respect to T is a Harsanyi solution if and only if T is a subset of the set of trees introduced in [10]. Secondly, the latter set is constructed by the classical DFS algorithm and the associated AT solution coincides with the Shapley value when the communication graph is complete. Thirdly, the AT solution with respect to trees constructed by the other classical algorithm BFS yields the equal surplus division when the communication graph is complete.
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