152 research outputs found

    Building Transversal Skills among Marriage Migrants in Japan: Japanese Language and Communication Skills in Local Multilingual Classrooms

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    The 15th Next-Generation Global Workshopテーマ/Theme: Making care visible and sustainable: imaginations for the future日程/Date: 24-25 September, 2022開催場所/Venue: The workshop will be held Online第15回次世代グローバルワークショッ

    Wireless Ad Hoc Federated Learning: A Fully Distributed Cooperative Machine Learning

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    Privacy-sensitive data is stored in autonomous vehicles, smart devices, or sensor nodes that can move around with making opportunistic contact with each other. Federation among such nodes was mainly discussed in the context of federated learning with a centralized mechanism in many works. However, because of multi-vendor issues, those nodes do not want to rely on a specific server operated by a third party for this purpose. In this paper, we propose a wireless ad hoc federated learning (WAFL) -- a fully distributed cooperative machine learning organized by the nodes physically nearby. WAFL can develop generalized models from Non-IID datasets stored in distributed nodes locally by exchanging and aggregating them with each other over opportunistic node-to-node contacts. In our benchmark-based evaluation with various opportunistic networks, WAFL has achieved higher accuracy of 94.8-96.3% than the self-training case of 84.7%. All our evaluation results show that WAFL can train and converge the model parameters from highly-partitioned Non-IID datasets over opportunistic networks without any centralized mechanisms.Comment: 14 pages, 8 figures, 2 table

    Learning Controllable 3D Diffusion Models from Single-view Images

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    Diffusion models have recently become the de-facto approach for generative modeling in the 2D domain. However, extending diffusion models to 3D is challenging due to the difficulties in acquiring 3D ground truth data for training. On the other hand, 3D GANs that integrate implicit 3D representations into GANs have shown remarkable 3D-aware generation when trained only on single-view image datasets. However, 3D GANs do not provide straightforward ways to precisely control image synthesis. To address these challenges, We present Control3Diff, a 3D diffusion model that combines the strengths of diffusion models and 3D GANs for versatile, controllable 3D-aware image synthesis for single-view datasets. Control3Diff explicitly models the underlying latent distribution (optionally conditioned on external inputs), thus enabling direct control during the diffusion process. Moreover, our approach is general and applicable to any type of controlling input, allowing us to train it with the same diffusion objective without any auxiliary supervision. We validate the efficacy of Control3Diff on standard image generation benchmarks, including FFHQ, AFHQ, and ShapeNet, using various conditioning inputs such as images, sketches, and text prompts. Please see the project website (\url{https://jiataogu.me/control3diff}) for video comparisons.Comment: work in progres

    Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors

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    We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person from a sparse set of cameras, and further animate them with the user's pose control. While existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks. The video and code are available at https://talegqz.github.io/neural_novel_actor
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