160 research outputs found

    Learning Independent Instance Maps for Crowd Localization

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    Accurately locating each head's position in the crowd scenes is a crucial task in the field of crowd analysis. However, traditional density-based methods only predict coarse prediction, and segmentation/detection-based methods cannot handle extremely dense scenes and large-range scale-variations crowds. To this end, we propose an end-to-end and straightforward framework for crowd localization, named Independent Instance Map segmentation (IIM). Different from density maps and boxes regression, each instance in IIM is non-overlapped. By segmenting crowds into independent connected components, the positions and the crowd counts (the centers and the number of components, respectively) are obtained. Furthermore, to improve the segmentation quality for different density regions, we present a differentiable Binarization Module (BM) to output structured instance maps. BM brings two advantages into localization models: 1) adaptively learn a threshold map for different images to detect each instance more accurately; 2) directly train the model using loss on binary predictions and labels. Extensive experiments verify the proposed method is effective and outperforms the-state-of-the-art methods on the five popular crowd datasets. Significantly, IIM improves F1-measure by 10.4\% on the NWPU-Crowd Localization task. The source code and pre-trained models will be released at \url{https://github.com/taohan10200/IIM}

    CLIP-Hand3D: Exploiting 3D Hand Pose Estimation via Context-Aware Prompting

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    Contrastive Language-Image Pre-training (CLIP) starts to emerge in many computer vision tasks and has achieved promising performance. However, it remains underexplored whether CLIP can be generalized to 3D hand pose estimation, as bridging text prompts with pose-aware features presents significant challenges due to the discrete nature of joint positions in 3D space. In this paper, we make one of the first attempts to propose a novel 3D hand pose estimator from monocular images, dubbed as CLIP-Hand3D, which successfully bridges the gap between text prompts and irregular detailed pose distribution. In particular, the distribution order of hand joints in various 3D space directions is derived from pose labels, forming corresponding text prompts that are subsequently encoded into text representations. Simultaneously, 21 hand joints in the 3D space are retrieved, and their spatial distribution (in x, y, and z axes) is encoded to form pose-aware features. Subsequently, we maximize semantic consistency for a pair of pose-text features following a CLIP-based contrastive learning paradigm. Furthermore, a coarse-to-fine mesh regressor is designed, which is capable of effectively querying joint-aware cues from the feature pyramid. Extensive experiments on several public hand benchmarks show that the proposed model attains a significantly faster inference speed while achieving state-of-the-art performance compared to methods utilizing the similar scale backbone.Comment: Accepted In Proceedings of the 31st ACM International Conference on Multimedia (MM' 23
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