2 research outputs found
Digital common(s): the role of digital gamification in participatory design for the planning of high-density housing estates
“Digital Commons” explores the intersection between participatory design, digital gamification, and community engagement, contextualised in the planning of high-density housing estates in Hong Kong. The research project investigates how digital gamified participatory design can be applied in decision-making processes for the planning of public facilities in high-density housing estates. Focusing on community engagement methods, the project has engaged with residents of a case study housing estate, Jat Min Chuen in the Shatin Wai area of Hong Kong, to facilitate collective planning discussions about the past, present, and future of community facilities. Using a digital community game approach, it has collected opinions and needs from public housing residents, promoted collaborative design thinking processes, and provided a platform for participants to increase their understanding of the complexity of planning problems through 3D visualisation tools. The experiences documented in this study demonstrate how 3D interactivity, real-time engagement, and bottom-up perspectives may enhance the potential of using immersive digital twins during collective decision-making. The gaming outcomes show a high similarity across all teams in close relationship to users’ daily life routines, demonstrating a new powerful role for urban designers as a coordinator of interactive and collaborative planning processes
Transitional Domesticity: Collectivisation and Fractionalisation in Peer-to-Peer Digital Citizenry Learning from Socio-Innovations of Chinese-Asian Historical Contexts
Collectivisation, as a socio-innovation, is an incremental part of history that has much to teach on questions of asset commoning. Such notions can provide renewed perspectives in understanding today’s peer-to-peer (p2p) economy and its influence on housing ownership models, which are constituting new forms of domesticity. This study understands domesticity as processes of collectivisation and de-collectivisation, and questions its conceptualisation as universal and invariant. It compares the transitioning moments by which a new governing body is instituted within recent-historical Chinese-Asian contexts, including mainland China, Taiwan, Hong Kong, and Singapore. These moments were often postcolonial, full of changes, uncertainty, crisis, and anticipation; these contexts were unprecedented in scale, density, and cultural collision; in common, these were junctures of socio-innovation in land distribution that fashioned different forms of citizenry. By looking at these instances of innovation with situated thinking and against their historical–cultural backgrounds, the findings in this study reflect on the design of socio-technological systems, the potential consequences of our design interventions, and what “innovation” may mean given the complexity of transitional challenges. Putting together cosmopolitan and vernacular histories, the historiography presented is a collage of card game narratives, archived posters, news headlines, statistical figures, and literature. This journey through events of socio-innovation from the twentieth century till recent decades reveals how the history of governance has always been a question of cultivating collective actions, one way or another, and today’s p2p economy is simultaneously collectivising and fractionalising such socio-economic exchanges in digital citizenry