30,188 research outputs found
A Parallel Algorithm for Dilated Contour Extraction from Bilevel Images
We describe a simple, but efficient algorithm for the generation of dilated
contours from bilevel images. The initial part of the contour extraction is
explained to be a good candidate for parallel computer code generation. The
remainder of the algorithm is of linear nature.Comment: 5 pages, including 3 figures. For additional detail check
http://www.nis.lanl.gov/~bschlei/labvis/index.htm
Gravitational Waves from the -mode instability of neutron stars: effect of magnetic field
Studies have shown that emission of gravitational wave drives an instability
in the -modes of young rapidly rotating neutron stars carrying away most of
the angular momentum through gravitational wave emission in the first year or
so after their formation. Magnetic field plays a crucial role in the evolution
of these -modes and hence the evolution of the neutron star itself. An
attempt is made here to investigate the role of magnetic field in the evolution
of -mode instability and detectibility of gravitational waves emitted by a
newly born, hot and rapidly and differentially rotating neutron star. It is
found that magnetic field tend to suppress the -mode amplitude. The {\it
signal-to-noise ratio} analysis shows that gravitational waves emitted from the
-mode instability from neutron stars with magnetic fields upto the order of
gauss may be detectable by the Advanced LIGO at 20 Mpc.Comment: 16 pages, 27 figure
Actor-Critic Algorithms for Learning Nash Equilibria in N-player General-Sum Games
We consider the problem of finding stationary Nash equilibria (NE) in a
finite discounted general-sum stochastic game. We first generalize a non-linear
optimization problem from Filar and Vrieze [2004] to a -player setting and
break down this problem into simpler sub-problems that ensure there is no
Bellman error for a given state and an agent. We then provide a
characterization of solution points of these sub-problems that correspond to
Nash equilibria of the underlying game and for this purpose, we derive a set of
necessary and sufficient SG-SP (Stochastic Game - Sub-Problem) conditions.
Using these conditions, we develop two actor-critic algorithms: OFF-SGSP
(model-based) and ON-SGSP (model-free). Both algorithms use a critic that
estimates the value function for a fixed policy and an actor that performs
descent in the policy space using a descent direction that avoids local minima.
We establish that both algorithms converge, in self-play, to the equilibria of
a certain ordinary differential equation (ODE), whose stable limit points
coincide with stationary NE of the underlying general-sum stochastic game. On a
single state non-generic game (see Hart and Mas-Colell [2005]) as well as on a
synthetic two-player game setup with states, we establish that
ON-SGSP consistently outperforms NashQ ([Hu and Wellman, 2003] and FFQ
[Littman, 2001] algorithms
A constrained optimization perspective on actor critic algorithms and application to network routing
We propose a novel actor-critic algorithm with guaranteed convergence to an
optimal policy for a discounted reward Markov decision process. The actor
incorporates a descent direction that is motivated by the solution of a certain
non-linear optimization problem. We also discuss an extension to incorporate
function approximation and demonstrate the practicality of our algorithms on a
network routing application
Complexity Analysis in Bouncing Ball Dynamical System
Evolutionary motions in a bouncing ball system consisting of a ball having a
free fall in the Earth's gravitational field have been studied systematically.
Because of nonlinear form of the equations of motion, evolutions show chaos for
certain set of parameters for certain initial conditions. Bifurcation diagram
has been drawn to study regular and chaotic behavior. Numerical calculations
have been performed to calculate Lyapunov exponents, topological entropies and
correlation dimension as measures of complexity. Numerical results are shown
through interesting graphicsComment: 7 papes, 7 figure
A Study of Gradient Descent Schemes for General-Sum Stochastic Games
Zero-sum stochastic games are easy to solve as they can be cast as simple
Markov decision processes. This is however not the case with general-sum
stochastic games. A fairly general optimization problem formulation is
available for general-sum stochastic games by Filar and Vrieze [2004]. However,
the optimization problem there has a non-linear objective and non-linear
constraints with special structure. Since gradients of both the objective as
well as constraints of this optimization problem are well defined, gradient
based schemes seem to be a natural choice. We discuss a gradient scheme tuned
for two-player stochastic games. We show in simulations that this scheme indeed
converges to a Nash equilibrium, for a simple terrain exploration problem
modelled as a general-sum stochastic game. However, it turns out that only
global minima of the optimization problem correspond to Nash equilibria of the
underlying general-sum stochastic game, while gradient schemes only guarantee
convergence to local minima. We then provide important necessary conditions for
gradient schemes to converge to Nash equilibria in general-sum stochastic
games
Ag-Au alloys BCS-like Superconductors?
Prompted by the recent report on the evidence for superconductivity at
ambient temperature and pressure in nanostructures of silver particles embedded
into a gold matrix [arXiv:1807.08572], we have exploited first principles
materials discovery approaches to predict superconductivity in the 3D bulk
crystals and 2D slabs of Ag-Au binary alloys at 1 atm pressure within the
phonon-mediated BCS-like pairing mechanism. In calculations, it turns out that,
the estimated superconducting transition temperatures of the ensued stable and
metastable Ag-Au alloys resulted in Tc as low as one mK. Whereas similar
calculations for the known superconducting intermetallic compounds consisting
of gold, Laves Au2Bi and A15 Nb3Au predict Tc =3.6 K and 10.1 K, respectively,
corroborate with experiments. And, the hitherto unknown silver analogues, Ag2Bi
and Nb3Ag are also found to be superconducting at 6.1 K and 10.8 K,
respectively. Furthermore, we show that, elemental Au in its metastable 9R, and
hcp phases superconduct at Tc =1 mK; but not Ag, in these hexagonal lattices.Comment: 11,
Monitoring Software Reliability using Statistical Process Control An Ordered Statistics Approach
The nature and complexity of software have changed significantly in the last
few decades. With the easy availability of computing power, deeper and broader
applications are made. It has been extremely necessary to produce good quality
software with high precession of reliability right in the first place. Olden
day's software errors and bugs were fixed at a later stage in the software
development. Today to produce high quality reliable software and to keep a
specific time schedule is a big challenge. To cope up the challenge many
concepts, methodology and practices of software engineering have been evolved
for developing reliable software. Better methods of controlling the process of
software production are underway. One of such methods to assess the software
reliability is using control charts. In this paper we proposed an NHPP based
control mechanism by using order statistics with cumulative quantity between
observations of failure data using mean value function of exponential
distribution.Comment: International Journal of Computer Applications; Published by
Foundation of Computer Scienc
Algorithms For Stochastic Games And Service Systems
This thesis is organized into two parts, one for my main area of research in the field of stochastic games, and the other for my contributions in the area of service systems. We first provide an abstract for my work in stochastic games.
The field of stochastic games has been actively pursued over the last seven decades because of several of its important applications in oligopolistic economics. In the past, zero-sum stochastic games have been modelled and solved for Nash equilibria using the standard techniques of Markov decision processes. General-sum stochastic games on the contrary have posed difficulty as they cannot be reduced to Markov decision processes. Over the past few decades the quest for algorithms to compute Nash equilibria in general-sum stochastic games has intensified and several important algorithms such as stochastic tracing procedure [Herings and Peeters, 2004], NashQ [Hu and Wellman, 2003], FFQ [Littman, 2001], etc., and their generalised representations such as the optimization problem formulations for various reward structures [Filar and Vrieze, 1997] have been proposed. However, they suffer from either lack of generality or are intractable for even medium sized problems or both. In our venture towards algorithms for stochastic games, we start with a non-linear optimization problem and then design a simple gradient descent procedure for the same. Though this procedure gives the Nash equilibrium for a sample problem of terrain exploration, we observe that, in general, it need not be true. We characterize the necessary conditions and define KKT-N point. KKT-N points are those Karush-Kuhn-Tucker (KKT) points which corresponding to Nash equilibria. Thus, for a simple gradient based algorithm to guarantee convergence to Nash equilibrium, all KKT points of the optimization problem need to be KKT-N points, which restricts the applicability of such algorithms.
We then take a step back and start looking at better characterization of those points of the optimization problem which correspond to Nash equilibria of the underlying game. As a result of this exploration, we derive two sets of necessary and sufficient conditions. The first set, KKT-SP conditions, is inspired from KKT conditions itself and is obtained by breaking down the main optimization problem into several sub-problems and then applying KKT conditions to each one of those sub-problems. The second set, SG-SP conditions, is a simplified set of conditions which characterize those Nash points more compactly. Using both KKT-SP and SG-SP conditions, we propose three algorithms, OFF-SGSP, ON-SGSP and DON-SGSP, respectively, which we show provide Nash equilibrium strategies for general-sum discounted stochastic games. Here OFF-SGSP is an off-line algorithm while ONSGSP and DON-SGSP are on-line algorithms. In particular, we believe that DON-SGSP is the first decentralized on-line algorithm for general-sum discounted stochastic games. We show that both our on-line algorithms are computationally efficient. In fact, we show that DON-SGSP is not only applicable for multi-agent scenarios but is also directly applicable for the single-agent case, i.e., MDPs (Markov Decision Processes).
The second part of the thesis focuses on formulating and solving the problem of minimizing the labour-cost in service systems. We define the setting of service systems and then model the labour-cost problem as a constrained discrete parameter Markov-cost process. This Markov process is parametrized by the number of workers in various shifts and with various skill levels. With the number of workers as optimization variables, we provide a detailed formulation of a constrained optimization problem where the objective is the expected long-run averages of the single-stage labour-costs, and the main set of constraints are the expected long-run average of aggregate SLAs (Service Level Agreements). For this constrained optimization problem, we provide two stochastic optimization algorithms, SASOC-SF-N and SASOC-SF-C, which use smoothed functional approaches to estimate gradient and perform gradient descent in the aforementioned constrained optimization problem. SASOC-SF-N uses Gaussian distribution for smoothing while SASOC-SF-C uses Cauchy distribution for the same. SASOC-SF-C is the first Cauchy based smoothing algorithm which requires a fixed number (two) of simulations independent of the number of optimization variables. We show that these algorithms provide an order of magnitude better performance than existing industrial standard tool, OptQuest. We also show that SASOC-SF-C gives overall better performance
Einstein energy-momentum complex for a phantom black hole metric
In this paper we calculate the energy distribution E(r) associated with a
static spherically symmetric non-singular phantom black hole metric in
Einstein's prescription in general relativity. As required for Einstein
energy-momentum complex, we perform calculations in quasi-Cartesian
coordinates. We also calculate momentum components and get zero values as
expected from the geometry of the metric.Comment: 5 pages, 2 figure
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