15 research outputs found

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    Abstract: Many views on the experience economy start with the behavior of actors in society at large and try to understand and explain their dynamics. In other words, the focus is on the external, objective, physical world of experience. But since experiences are inherently personal and only exist in our own internal, subjective, mental universe it is interesting to start from the inside and see what cognitive science can tell us about the central role of experience and story. This article is therefore quite literally an inside story about the experience economy and the pervasiveness of story and text. Conclusions: The concept of ambient narratives provides technologists with a framework for the design and implementation of ambient intelligent environments that are sensitive and responsive to people, but more importantly perhaps, it starts a discourse that may bring together the technical and business aspects with the cultural and critical ones. Technology and business it seems can learn a lot from literature and performance studies as these disciplines provide insigh

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    farm Abstract: StoryToy is a storytelling environment consisting of an audio replay engine and a tangible user interface based on a wireless sensor network. The implemented user interface has the form of a farm made out of cloth with stuffed animals as actors. In this report StoryToy is first compared with environments that support children’s own stories and with tangible interfaces for non-linear storytelling. Then several models for adding non-linear stories and games in the environment are proposed. Finally several stories and games that were created and tested in HomeLab on children of ages between two and six are discussed. Conclusions: StoryToy seems to be a toy with a lot of potential. The basic interaction of picking up the characters already enables many different stories and games. There are things that need to be improved but the fundamentals seem to work very well: The children enjoy the magical aspect of the animals working together without any visible technology and they like the games, and th

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    Adaptive online learning based tissu
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