17 research outputs found

    To authorize or not authorize: helping users review access policies in organizations

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    ABSTRACT This work addresses the problem of reviewing complex access policies in an organizational context using two studies. In the first study, we used semi-structured interviews to explore the access review activity and identify its challenges. The interviews revealed that access review involves challenges such as scale, technical complexity, the frequency of reviews, human errors, and exceptional cases. We also modeled access review in the activity theory framework. The model shows that access review requires an understanding of the activity context including information about the users, their job, their access rights, and the history of access policy. We then used activity theory guidelines to design a new user interface named AuthzMap. We conducted an exploratory user study with 340 participants to compare the use of AuthzMap with two existing commercial systems for access review. The results show that AuthzMap improved the efficiency of access review in 5 of the 7 tested scenarios, compared to the existing systems. AuthzMap also improved accuracy of actions in one of the 7 tasks, and only negatively affected accuracy in one of the tasks

    Guidelines for designing IT security management tools

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    An important factor that impacts the effectiveness of secu-rity systems within an organization is the usability of secu-rity management tools. In this paper, we present a survey of design guidelines for such tools. We gathered guidelines and recommendations related to IT security management tools from the literature as well as from our own prior studies of IT security management. We categorized and combined these into a set of high level guidelines and identified the relationships between the guidelines and challenges in IT security management. We also illustrated the need for the guidelines, where possible, with quotes from additional in-terviews with five security practitioners. Our framework of guidelines can be used by those developing IT security tools, as well as by practitioners and managers evaluating tools

    User-centered design of identity and access management systems

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    IT security management (ITSM) technologies are important components of IT security in organizations. But there has been little research on how ITSM technologies should incorporate human and social issues into their design. Identity and Access Management (IAM) systems, as an important category of ITSM, share such a gap with other ITSM technologies. The overreaching goal of this research is to narrow the gap between IAM technologies and social context. In the first phase, we developed a set of usability guidelines, and heuristics for design and usability evaluation of ITSM tools. We gathered recommendations related to ITSM tools from the literature, and categorized them into a set of 19 high-level guidelines that can be used by ITSM tool designers. We then used a methodical approach to create seven heuristics for usability evaluation of ITSM tools and named them ITSM heuristics. With a between-subjects study, we compared the usage of the ITSM and Nielsen's heuristics for evaluation of a commercial IAM system. The results confirmed the effectiveness of ITSM heuristics, as participants who used the ITSM heuristics found more problems categorized as severe than those who used Nielsen's. In the second phase, we conducted a field-study of 19 security practitioners to understand how they do IAM and identify the challenges they face. We used a grounded theory approach to collect and analyze data and developed a model of IAM activities and challenges. Built on the model, we proposed a list of recommendations for improving technology or practice. In the third phase, we narrowed down our focus to a specific IAM related activity, access review. We expanded our understanding of access review by further analysis of the interviews, and by conducting a survey of 49 security practitioners. Then, we used a usability engineering process to design AuthzMap, a novel user-interface for reviewing access policies in organizations. We conducted a user study with 430 participants to compare the use of AuthzMap with two existing access review systems. The results show AuthzMap improved the efficiency in five of the seven tested tasks, and improved accuracy in one of them.Applied Science, Faculty ofElectrical and Computer Engineering, Department ofGraduat

    Usability Study of Windows Vista’s Firewall

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    Windows Vista is shipped with a built-in personal firewall. The firewall has lots of new features over its predecessor, XP’s firewall. But, previous studies showed that Vista’s firewall have a set of usability problems. The goal of this paper is to address the lack of a complete and validated prototype of improved Vista’s firewall interface. By providing a high-fidelity prototype that could be evaluated against Vista’s firewall, the weaknesses of current interface can be shown with enough evidence, and suggested improvements could be used to fix the usability flaws in the Vista’s firewall. 1

    To Befriend Or Not? A Model of Friend Request Acceptance on Facebook

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    ABSTRACT Accepting friend requests from strangers in Facebook-like online social networks is known to be a risky behavior. Still, empirical evidence suggests that Facebook users often accept such requests with high rate. As a first step towards technology support of users in their decisions about friend requests, we investigate why users accept such requests. We conducted two studies of users' befriending behavior on Facebook. Based on 20 interviews with active Facebook users, we developed a friend request acceptance model that explains how various factors influence user acceptance behavior. To test and refine our model, we also conducted a confirmatory study with 397 participants using Amazon Mechanical Turk. We found that four factors significantly impact the receiver's decision, namely, knowing the requester's in real world, having common hobbies or interests, having mutual friends, and the closeness of mutual friends. Based on our findings, we offer design guidelines for improving the usability of the corresponding user interfaces
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