34 research outputs found

    Toward Pedagogy-Driven Personalized Learning Experiences in Cultural Digital Libraries

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    Cultural heritage institutions hold a vast amount of multimedia digital content forming a rich source of knowledge about cultural heritage, natural history, and biodiversity that could be used to serve various educational contexts and scenarios. However, due to a number of barriers, this knowledge remains largely unexploited. This paper addresses the problem and presents a framework and a service- oriented architecture for supporting personalized learning in cultural digital collections/libraries allowing: a) accessing and re-purposing existing multimedia digital content/archives for cultural digital objects, learning objects and higher learning units, and b) constructing pedagogy-driven personalized learning experiences in cultural digital collections statically or dynamically, taking into account different learner needs and preferences and instructional strategies encoded in educational templates. The proposed architecture also supports interoperability and sharing of cultural digital objects, learning objects and learning experiences with existing eLearning systems and large repositories/aggregators

    CYBER-PHYSICAL SYSTEMS TECHNOLOGIES AS A KEY FACTOR IN THE PROCESS OF INDUSTRY 4.0 AND SMART MANUFACTURING DEVELOPMENT

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    The continuous development of production processes is currently observed in the fourth industrial revolution, where the key place is the digital transformation of production is known as Industry 4.0. The main technologies in the context of Industry 4.0 consist Cyber-Physical Systems (CPS) and Internet of Things (IoT), which create the capabilities needed for smart factories. Implementation of CPS solutions result in new possibilities creation – mainly in areas such as remote diagnosis, remote services, remote control, condition monitoring, etc. In this paper, authors indicated the importance of Cyber-Physical Systems in the process of the Industry 4.0 and the Smart Manufacturing development. Firstly, the basic information about Cyber-Physical Production Systems were outlined. Then, the alternative definitions and different authors view of the problem were discussed. Secondly, the conceptual model of Cybernetic Physical Production System was presented. Moreover, the case study of proposed solution implementation in the real manufacturing process was presented. The key stage of the verification concerned the obtained data analysis and results discussion

    Elevating Natural History Museums ’ Cultural Collections to the Linked Data Cloud

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    Abstract. An impressive abundance of high quality scientific content about Natural History and Biodiversity is produced in a distributed, open fashion by Natural History Museums (NHMs) using their own established standards and best practices. Managing publication of such richness and variety of content on the Web, and also supporting distributed, interoperable content creation processes, poses challenges that traditional publication approaches are not adequate to meet. The Natural Europe project offers a coordinated solution to those challenges at European level that aims to improve the availability, discoverability and relevance of environmental cultural content for education and life-long learning use, in a multilingual and multicultural context. Cultural heritage content is collected from six Natural History Museums around Europe into a federation of European Natural History Digital Libraries that is directly connected with Europeana. In this paper we present the architecture of the semantic infrastructure developed for the transition of the Natural Europe federation of NHMs ’ cultural repositories to the Semantic Web, as well as the methodology followed for ingesting and converting the NHMs ’ cultural heritage metadata int

    Supporting interoperability in an existing e-Learning platform using SCORM

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    Summarization: The proliferation of interoperability e-learning specifica-tions raises the need of extending existing e-learning platforms so that they can be used efficiently in a distrib-uted environment where material producers, service pro-viders and users (either learners or teachers) exchange information using standard models. This extension is es-sential to preserve digital learning material and retain the user groups and learning communities already set up. In this paper we present a generic architecture and its proto-type implementation for addressing this need. This archi-tecture is based on the two assumptions that (1) the preex-istent e-learning platform is implemented on top of a rela-tional database management system, and (2) the interop-erability model to be supported is SCORM. The prototype implementation uses a web-based e-learning platform based on a solid pedagogical frameworkΠαρουσιάστηκε στο: In the Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologie

    ASIDE: An architecture for supporting interoperability between digital libraries and eLearning applications

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    Summarization: eLearning applications are immensely more valuable when they can use the wealth of information that exists in multimedia digital libraries. However, digital libraries and their standards developed independently on eLearning applications and their standards. It is crucial to bridge the interoperability gap between digital libraries and eLearning applications in order to enable the construction of eLearning applications that easily exploit digital library contents. We present ASIDE, an integrated architecture that supports interoperability between digital libraries and eLearning applications. The architecture is service oriented and supports multiple contexts and views of the digital objects of a library. These views can be utilized by eLearning applications of the digital library for the automatic construction of personalized learning experiences selecting learning objects from the reusable objects of the digital library.Παρουσιάστηκε στο: In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologie

    The KNOSOS Project: A distributed e-Learning environment using SCORM model to support interoperability among local centres of expertise

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    Περίληψη: Η αποτελεσματική εκπαίδευση με διαδικασίες δια βίου μάθησης που υποστηρίζονται από σύγχρονες τεχνολογίες αποτελεί αναγκαίο όρο για την εξασφάλιση θεμελιωδών δικαιωμάτων των πολιτών και αποφυγή του κοινωνικού αποκλεισμού. Προκειμένου να εξασφαλιστούν οι προϋποθέσεις παροχής αυτής της μορφής εκπαίδευσης, τεράστιες επενδύσεις πραγματοποιούνται για την ανάπτυξη συστημάτων ηλεκτρονικής μάθησης χωρίς, μέχρι πρόσφατα, πρόνοια για αποτελεσματική ολοκλήρωσή τους και επαναχρησιμοποίηση του εκπαιδευτικού υλικού που αναπτύσσεται σε ψηφιακή μορφή. Το πρόβλημα αυτό αντιμετωπίζεται πλέον αποτελεσματικά με μοντέλα διαλειτουργικότητας όπως το SCORM. Παράλληλα, η αλματώδης ανάπτυξη του Παγκόσμιου Ιστού και της ψηφιακής τηλεόρασης, προσφέρει νέες δυνατότητες παροχής υπηρεσιών ηλεκτρονικής μάθησης στο ευρύ κοινό. Σε αυτή την εργασία περιγράφεται το ερευνητικό έργο KNOSOS, το οποίο αναπτύσσει ένα κατανεμημένο περιβάλλον ηλεκτρονικής μάθησης βασισμένο στο SCORM και προσφέρει μια ολοκληρωμένη σειρά εκπαιδευτικών ενοτήτων για τις νέες τεχνολογίες ψηφιακής τηλεόρασης, ανάπτυξης ψηφιακού εκπαιδευτικού υλικού και διαλειτουργικότητας συστημάτων ηλεκτρονικής μάθησης σε σημαντικές ομάδες στόχους στον ακαδημαϊκό χώρο και τη βιομηχανία.Παρουσιάστηκε στο: In the Proceedings of the Hellenic Conference on New Technologies in Long-Life Learning, Lamia, Greec
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