8 research outputs found

    Image-Based Modeling, Rendering, and Lighting Example-Based Super-Resolution

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    objects offer resolution independence over a wide range of scales. With this approach, object boundaries remain sharp when we zoom in on an object until very close range, where faceting appears due to finite polygon size (see Figure 1). However, constructing polygon To address the lack of models for complex, real-world objects can be difficult. Image-resolution independence in based rendering (IBR), a complementary approach for representing most models, we developed and rendering objects, uses cameras to obtain rich models directly from a fast and simple one-pass, real-world data. Unfortunately, these representations no longer training-based super-have resolution independence. When we enlarge a bitmapped resolution algorithm for image, we get a blurry result. Figure 2 shows the problem for an IBR ver-creating plausible highsion of a teapot image, rich with real-world detail. Standard pixel frequency details in zoomed interpolation methods, such as pixel replication (Figures 2b and 2c) images. and cubic-spline interpolation (Figures 2d and 2e), introduce artifacts or blur edges. For images enlarged three octaves (factors of two) such as these, sharpening the interpolated result has little useful effect (Figures 2f and 2g). We call methods for achieving high-resolution 1 (a) When we model an object with traditional polygon techniques, it lacks some of the richness of real-world objects but behaves properly under enlargement. (b) The teapot’s edge remains sharp when we enlarge it

    Just Because It\u27S Gay? : Transgressive Design In Queer Coming Of Age Visual Novels

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    While queer narratives have recently gained greater prominence and attention [35][51][48] both in games and game studies, they still represent a tiny portion of the playable romances available. Even fewer among these represent the potential of what Edmond Chang [12] has referred to as queergaming, or games which refuse to conform in their narrative, mechanics, and modes of play to a cisgender, white, heteronormative gaze. We argue that meaningful queergaming is impossible within the current norms and genres of so-called AAA, or mainstream. It thus requires space and platforms dedicated to transgressive game design, building on Aarseth\u27s [1] framework of transgressive play. To substantiate our argument, we use an examination of recent queer visual novels built using Ren\u27Py and released on Itch.io, with a case study of most popular current exemplar Butterfly Soup [32] alongside previous exemplars of queer romance in games. 1

    A Survey on Wearable Technology: History, State-of-the-Art and Current Challenges

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